红警2经典mod是一款经典的即时战略游戏,有许多玩家自制的MOD(模组)为游戏增添了新的内容和玩法。将原版的古巴改成了中国,增加了解放军、巡洋舰、两栖采矿车等单位,并对部分单位进行了功能调整。中国在游戏中非常强大,拥有强大的军事力量和特殊能力。
红警2剧情介绍
==原版拓展篇==
尤里乘坐时间机器穿越到了侏罗纪,却不料时间机器的能量过载,最终导致次元错乱,衍生了许多平行宇宙,并诞生了许多新的阵营
随后,盟军——日本发现了遗留在日本某处荒岛的MCV蓝图,随后得到了蓝图,并研发出了未来科技专属的MCV,建立基地并在几年后成立了未来科技
而苏联这方,由于和盟军长久的战争,使得苏联最后被分裂成了苏维埃联盟和赤色红卫
同时非洲地区由于受到盟军的长久迫害,寻求苏联的援助,苏联最后支援了非洲地区的军队,非洲地区的军队在最后获取到了苏联的MCV,自主研发出了西亚小队专属的MCV
————几年后————
由于尤里从侏罗纪失踪,尤里的部队急需要一个信仰来支撑着他们,完成尤里伟大的理想,并在最后建立了紫罗兰教会
而位于月球的紫色逃兵,利用在和苏联大战所剩余的科技,研发出了月球基地专属的MCV,成立了月球基地
最后还是位于非洲地区,由于长期战乱,西亚地区的一部分人随后跟随者尤里的信仰,利用西亚小队的剩余科技,研发出了生化武器,并通过一段时间后成立了瘴毒军团,来支援紫罗兰教会和尤里的信徒
————与此同时————
==Dragon Dance篇==
哲曼地区的超时空传送仪受到了苏军的破坏,使得当地的哲曼政府和军队不再信任盟军,同时位于哲曼地区的尤里和苏联正在战乱期间,哲曼军队随后趁尤里和苏联在战乱期间,同时偷走了尤里和苏联的MCV蓝图,并在最后研发出了鲁能格尔专属的MCV,一段时间后由于科技的迅速发展,以及基地的不断建设,最终成立了鲁能格尔
澈亚地区获取了盟军和苏联的MCV蓝图,自主研发MCV,并通过科学家们努力研究的成果,最后研发出了宿命龙牙专属的MCV,更好的保卫澈亚人民的祖国,使得鲁能格尔地区难以攻破宿命龙牙的阵地,澈亚人民最终得到了安宁的生活。
————之后————
==Alien篇==
西利乌斯与暮光国度的诞生是一段极具戏剧性和历史性的故事,充满了权力争斗、科技竞赛和意识形态的碰撞。
西利乌斯,最初只是一个小型国家,由一位叫做天狼星总领——希尔斯(Xers),所统治。然而,他是一个非常聪明和野心勃勃的领袖,他梦想着将自己的国家变成一个强大的帝国。为了实现这一目标,他投入了大量的资源和精力,研究了一项被称为“天狼星计划”的秘密科技。
天狼星计划是一项涉及外星科技和能量科技的计划,通过与外星种族的合作,西利乌斯获得了强大的技术支持。他的科学家们开始研究外星科技,开发出了先进的飞行器、武器和能源系统。西利乌斯的国家在短时间内变得强大起来,开始对周边国家施加压力,试图扩张领土。
然而,正当西利乌斯似乎势不可挡时,一个新势力崭露头角:暮光国度。暮光国度的诞生是源于一群科学家和独立研究者,他们探索了一些科技的奥秘,将这些科技结合起来,创造出了无与伦比的军事力量。
暮光国度的女王—紫轩,意识到,他们的科技不仅可以用于自卫,还可以用于改变世界格局。他们开始与其他国家建立联系,试图建立一个反西利乌斯的联盟。这引发了西利乌斯与暮光国度之间的争斗。
争斗开始后,两个势力之间的冲突不可避免。西利乌斯的外星科技和能量科技使他们在战场上拥有巨大的优势,但暮光国度的科技也不容小觑。战斗在城市、太空和虚拟世界中展开,双方都不愿让步。
争斗的背后是意识形态的冲突。西利乌斯代表着外星科技的霸权主义,试图通过技术统治世界。而暮光国度代表着自由和独立的意志,他们希望将科技的力量用于维护人类的自由和权益。
————同时————
==Original篇==
玩乐帝国、始源科技、灭世雷霆和无限帝国。虽然它们拥有不同的科技和理念,但在某一天,它们竟然成了友军关系。
一切的始源可以追溯到一个被称为音娜(代号:丽欧思娜()的女性。音娜是一个拥有无限力量的存在,她掌握了RA2世界的代码数据库,能够随心所欲地创建和控制一切。她看到了世界充满了纷争和痛苦,决定采取行动来改变这一切。
音娜的第一个举措是找寻芙纳斯提(Funesiti)(代号:玩乐)创建了玩乐帝国。她想通过欢乐和创意来改变人们的生活,让他们忘记战争和冲突,享受生活的乐趣。玩乐帝国的人民都充满了快乐和幽默,他们的城市如同一个巨大的游乐场,到处都有各种有趣的活动和娱乐设施。
接下来,音娜后创造了始源科技,再先拯救了原本是人类后来成为始源科技的领导人——悠米欧(Umeou)(代号:DreamVoice,早期叫法叫幻音,现在翻译为梦音),悠米欧曾经在学校遭遇过同学的不幸,后来逃跑至后山,被音娜给救了出来,成立了帝国。她认为科技应该用于改善人类的生活,而不是用于毁灭。始源科技的科学家们开始研究量子科技和能量科技,以创造出能够满足人们需求的先进科技。他们的城市充满了高科技的建筑和设施,成为一个先进的未来城市。
在创造始源科技之前,音娜创造了灭世雷霆,其领导人是萨斯(Sase)(代号:萨De什(Thuntation,即雷(电)冥(想))),其领导人为守护悠米欧,在悠米欧之前就接受了改造成了机器人。此时音娜认为,有时候,人类需要一种力量来保护自己免受威胁。灭世雷霆的科学家们掌握了雷电科技、气象科技和电能科技,创造出了强大的武器和防御系统。他们的军队成为了保卫世界和平的守护者。
最后,音娜最开始无限帝国。她将自己的力量融入到无限帝国的代码数据库中,使得这个帝国拥有了无尽的力量。无限帝国的领袖们成为了音娜的信仰者,她们视音娜为神明,愿意为她的使命而战。
这四个势力之间的友军关系建立在音娜的引导下,他们合作来改变这个世界,让它变得更加和平、幸福和繁荣。然而,这个世界仍然充满了挑战和危险,只有通过智慧和团结,这个新的友军联盟才有可能继续前进,创造一个更美好的未来。
————同时————
==RetroCity篇==
在90年代的美国,一场时空之旅将我们带回了回溯潮都,一个充满了复古、蒸汽波、赛博朋克、现代都市和梦核元素的世界。在这个神秘的世界中,四位兄弟弗赖斯(Frys)、雷佐(Rezo)、弗里斯(Vrys)和约翰(Johan)掌握着各自的领域,他们的MBTI性格类型分别为ENTP、ISFP、INTJ和ESFJ。
首先是弗赖斯,他是这个世界的掌控者,一个充满冒险精神的ENTP型人格。他掌握着赛博朋克都市,这里是科技和机械的王国,充斥着复杂的电子设备和高科技装置。弗赖斯以创新和思维的多样性为特点,他善于探索未知领域,将赛博朋克的潜力发挥到了极致。
接下来是雷佐,一个ISFP型人格,掌握着蒸汽波都市。蒸汽波都市是一个富有创意和艺术氛围的地方,处处散发着浪漫的蒸汽波音乐和独特的艺术作品。雷佐以他的艺术灵感和敏感性而闻名,他将蒸汽波的美妙融入了城市的每一个角落,创造出一个令人陶醉的世界。
然后是弗里斯,弗赖斯的哥哥,他是INTJ型人格,掌握着梦核世界。梦核世界是一个充满智慧和谜题的领域,充满了神秘的梦境和超自然的力量。弗里斯以他的思维深度和战略眼光而著称,他用逻辑和智慧来探索梦核的秘密,引导这个世界的命运。
最后是约翰,弗赖斯之前的形态,一个ESFJ型人格,掌握着现代都市。现代都市是一个充满活力和社交互动的地方,人们在这里忙碌而充实。约翰以他的关怀和社交技能而著名,他努力维护现代都市的秩序和和谐,让人们共同努力追求幸福。
这四位兄弟掌握着不同领域的世界,各自发挥着不同的优势,但他们都以改变这个时空之旅的世界为目标。在回溯潮都的世界中,复古、蒸汽波、赛博朋克、现代都市和梦核元素交织在一起,创造出一个充满奇迹和冒险的新时代。
红警2以高中科目为九大阵营
分别是九大高考科目:
数学语文英语物理化学生物历史地理政治
每个阵营都有符合阵营特点的兵种
语文阵营
英语阵营
数学阵营
物理阵营
化学阵营
生物阵营
历史阵营
地理阵营
红警2自制单位<迷踪列兵>的相关ini代码文本
rulesmd.ini部分
; 所用到的动画有这么多,所以我懒得逐个介绍了......
代码注册:
[Animations]
1084=XPIFF
1117=XEXPAS
1128=XPIFF2
1134=XMUZZLET
1142=XAppear2
1153=YMSHOT
1154=XPODRING
1155=XPODRING2
1156=AGWAVE
1157=AGWAVES
1158=WAVEROCKER
1159=WAVEROCKERS
1160=GRAVITYWAVE
1161=GRAVITYWAVES
1196=YMGattA
1197=YMGattB
1198=YMGattC
1199=XGUNFIRE
1300=SELFKILL
1301=AEDATK
1315=AEXCB
1327=AERAD
1331=InfProne
1413=XAPPEAR_MP3WL
1414=XAPPEAR_MP3WL2
1415=XAPPEAR_MP3WC
[ArmorTypes]
XARMORMP=plate ; 用于识别己方【迷踪列兵】身份的护甲类型
SHELTER4=medium
MPWLD=medium
MPWCD=medium
; 以上三种护甲类型均用于识别相关的一部分虚拟单位身份。不建议再去把这些护甲类型改写成别的了,省得麻烦。
另外还需要把整个rulesmd.ini内除了 [MPWRegulating] 、[BGDsKilling] 以外的每一种弹头【Warheads】代码行列中"Verses=..."代码的下方
再补充"Versus.SHELTER4=0%"、"Versus.MPWLD=0%"和"Versus.MPWCD=0%"各一句,
这些是有必要写的!以免使用以上三种护甲类型的单位受到理应不该受到的影响!
[BuildingTypes]
519=YAODD ; 召唤【迷踪列兵】抵达战场的建筑
[InfantryTypes]
-19=YMMP3C ; 在使用最高射速【贯穹-伍贰式微型高射炮】时的【迷踪列兵】
-18=YMMP3B ; 在使用中等射速【贯穹-伍贰式微型高射炮】时的【迷踪列兵】
-17=YMMP3A ; 在使用初始射速【贯穹-伍贰式微型高射炮】时的【迷踪列兵】
-16=YMMP2 ; 在使用【破云-玖式狙击枪】时的【迷踪列兵】
-15=YMMP ; 在使用【举山-拾叁式反装甲榴弹枪】时的【迷踪列兵】
[VehicleTypes]
-51=YMAPCMP ; 模拟【迷踪列兵】抵达战场所乘坐的隐身跃迁载具的虚拟单位
-68=YMMP3WL ; 模拟提高【贯穹-伍贰式微型高射炮】初始射速的虚拟单位
-69=YMMP3WL2 ; 模拟提高【贯穹-伍贰式微型高射炮】中等至最高射速的虚拟单位
-70=YMMP3WC ; 当【贯穹-伍贰式微型高射炮】停止开火时,模拟其射速降低的现象的虚拟单位
-67=YMBGDMP3 ; 模拟对【迷踪列兵】下达将其所使用的武器套装切换为【贯穹-微型高射炮】的命令的虚拟单位
-50=YMBGDMP2 ; 模拟对【迷踪列兵】下达将其所使用的武器套装切换为【破云-玖式狙击枪】的命令的虚拟单位
-49=YMBGDMP1 ; 模拟对【迷踪列兵】下达将其所使用的武器套装切换为【举山-拾叁式反装甲榴弹枪】的命令的虚拟单位
[WeaponTypes]
11=AntiGravityRifle ; 【举山-拾叁式反装甲榴弹枪】
12=AntiGravityChain ; 【举山-拾叁式反装甲榴弹枪】打出的链式反重力效果
13=YMCannon ; 【破云-玖式狙击枪】
14=YMControl ; 侵入敌方防御塔的电子网络以使得敌方塔防倒戈的【纳米机云注射器】
15=YMGATTA
16=YMAAGATTA
17=YMGATTB
18=YMAAGATTB
19=YMGATTC
20=YMAAGATTC
; 以上六行注册代码代表为不同使用场景中的【贯穹-微型高射炮】
21=YMMPLeapOut ; 模拟【迷踪列兵】因状态极差而无法继续战斗时使得其瞬时迁离战场和通报指挥官的虚拟武器
22=MPWeaponSwitcher ; 模拟对【迷踪列兵】下达将其所使用的武器套装切换为【举山-拾叁式反装甲榴弹枪】的命令的虚拟武器
23=MPWeaponSwitcher2 ; 模拟对【迷踪列兵】下达将其所使用的武器套装切换为【破云-玖式狙击枪】的命令的虚拟武器
24=MPWeaponSwitcher3 ; 模拟对【迷踪列兵】下达将其所使用的武器套装切换为【贯穹-微型高射炮】的命令的虚拟武器
25=MPWeaponRegulators ; 模拟【迷踪列兵】抵达战场的虚拟武器
26=MPWeaponLoader ; 模拟提高【贯穹-伍贰式微型高射炮】初始射速的虚拟武器
27=MPWeaponLoader2 ; 模拟提高【贯穹-伍贰式微型高射炮】中等至最高射速的虚拟武器
28=MPWeaponCooler ; 当【贯穹-伍贰式微型高射炮】停止开火时,模拟其射速降低的现象的虚拟武器
29=KillBGDs ; 模拟【迷踪列兵】自愈、对【迷踪列兵】下达将其所使用的武器套装进行切换和【贯穹-伍贰式微型高射炮】停止开火时射速降低的现象的虚拟武器
; 以下的弹体和弹体也有那么多,我也懒得逐个介绍了......
[Projectiles]
21=AGFLaunching
22=InvisibleAG
23=YMGattlingProj
24=YMGattlingProj2
25=YMGattlingProj3
26=YMAAGattlingProj
27=YMAAGattlingProj2
28=YMAAGattlingProj3
29=InvisibleVerticalX
[Warheads]
206=AGEffectWH
207=AGEffectWH2
208=AntiGravityWH
209=AntiGravityWH2
301=YMCannonWH
302=XControllerBuilding
303=YMGattlingWH
304=MPWSwitching
305=MPWSwitching2
306=MPWSwitching3
307=MPWRCreating
308=MPWLoading
309=MPWLoading2
310=MPWCooling
311=BGDsKilling
[SuperWeaponTypes]
59=MPWeaponSwitchSpecial ; 对【迷踪列兵】下达将其所使用的武器套装切换为【举山-拾叁式反装甲榴弹枪】的命令的虚拟超级武器
60=MPWeaponSwitchSpecial2 ; 对【迷踪列兵】下达将其所使用的武器套装切换为【破云-玖式狙击枪】的命令的虚拟超级武器
61=MPWeaponSwitchSpecial3 ; 对【迷踪列兵】下达将其所使用的武器套装切换为【贯穹-微型高射炮】的命令的虚拟超级武器
104=BGDsKillSpecial ; 展现【迷踪列兵】自愈、对【迷踪列兵】下达将其所使用的武器套装进行切换和【贯穹-伍贰式微型高射炮】停止开火时射速降低的现象的虚拟超级武器
108=YMMPArrivingSpecial ; 使得【迷踪列兵】能够抵达战场的虚拟超级武器
109=YMMPOutReportSpecial ; 向指挥官通报【迷踪列兵】因状态极差而无法继续战斗时瞬时迁离战场的消息的虚拟超级武器
真懂ini的不需要我逐行代码给介绍和解释,不懂ini的就算我详细讲解也照样不懂......
[YAODD]
Image=YAODD
UIName=Name:YAODD
Name=Yumin Authorized Ordnance Delivery Department (With YMMP Arrived)
Prerequisite.Lists=2
Prerequisite.List0=GATECH
Prerequisite.List1=NATECH
Prerequisite.List2=YATECH
BuildCat=Combat
TechLevel=10
BaseNormal=yes
Adjacent=2
Sight=4
DesignatorRange=3
Strength=1125
Armor=wood
Capturable=false
Spyable=no
Drainable=no
Warpable=yes
Bombable=yes
ClickRepairable=yes
RadarInvisible=yes
ImmuneToPsionics=yes
ImmuneToSaboteurs=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
BuildLimit=1
ThreatPosed=10
SpecialThreatValue=1
Points=100
Cost=2500
BuildTimeMultiplier=2
BuildTime.MultipleFactory=1
Power=-375
Powered=false
Crewed=no
DamageSmokeOffset=450, 200, 150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=13
MinDebris=1
LeaveRubble=false
VoiceSelect=DeliveryDepartmentSelect
IronCurtain.Modifier=0%
DamageSelf=yes
Primary=KillBGDs
EMPulseCannon=yes
SuperWeapon=MPWeaponSwitchSpecial
SuperWeapon2=MPWeaponSwitchSpecial2
SuperWeapons=MPWeaponSwitchSpecial3,BGDsKillSpecial
FreeUnit=YMAPCMP
Nominal=yes
RevealToAll=yes
[YMMP]
UIName=Name:YMMP1
Name=Yumin's Missing Private (The Prime Form)
Insignia.Rookie=HROMP1
InsigniaFrame.Rookie=-1
Insignia.ShowEnemy=no
Prerequisite=YAAM,YAODD2
Image=YMMP
Category=Soldier
HasRadialIndicator=yes
RadialIndicatorRadius=24
Primary=AntiGravityRifle
Secondary=YMControl
NavalTargeting=5
LandTargeting=0
PipScale=Ammo
PipWrap=1
Ammo=1
InitialAmmo=1
Reload=75
ReloadIncrement=75
CanPassiveAquire=yes
CanRetaliate=yes
Strength=900
SelfHealing=no
Armor=XARMORMP
TechLevel=-1
Pip=green
Sight=12
Speed=8
RadarInvisible=yes
MoveToShroud=yes
DetectDisguise=yes
Sensors=yes
SensorsSight=24
Owner=Americans,Alliance,French,Germans,British
ForbiddenHouses=Africans,Arabs,Confederation,Russians,YuriCountry
AllowedToStartInMultiplayer=no
BuildLimit=1
Cost=7200
Soylent=-1
Points=100
ThreatPosed=100
SpecialThreatValue=1
IsSelectableCombatant=yes
VoiceSelect=YMMPSelect
VoiceMove=YMMPMove
VoiceAttack=YMMPAttackCommand
DieSound=none
EnterWaterSound=XUnitCloaking
LeaveWaterSound=XUnitDecloaking
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Amphibious
PhysicalSize=1
Size=1
PreventAttackMove=yes
DistributedFire=yes
Bombable=no
Crushable=no
Parasiteable=no
Warpable=no
ImmuneToVeins=yes
ImmuneToRadiation=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
ImmuneToEMP=yes
ImmuneToPoison=yes
ImmuneToAbduction=yes
TypeImmune=yes
Trainable=no
BuildTimeMultiplier=1
BuildTime.MultipleFactory=1
CanBeReversed=no
ChronoShift.Allow=no
Cloneable=no
Cloakable=no
GroupAs=YMMP
Explodes=yes
DeathWeapon=YMMPLeapOut
Fearless=yes
NotHuman=yes
Unnatural=yes
AttachEffect.Animation=AERAD
AttachEffect.Duration=60
EVA.Lost=none
AutoDeath.Behavior=kill
AutoDeath.VanishAnimation=XAPPEAR2
AutoDeath.TechnosDontExist=YAODD2
AutoDeath.TechnosDontExist.Any=false
AutoDeath.TechnosDontExist.AllowLimboed=false
AutoDeath.TechnosDontExist.Houses=owner
[YMMP2]
Image=YMMP
UIName=Name:YMMP2
Name=Yumin's Missing Private (The Second Form)
Insignia.Rookie=HROMP2
InsigniaFrame.Rookie=-1
Insignia.ShowEnemy=no
Prerequisite=YAAM,YAODD2
Category=Soldier
HasRadialIndicator=yes
RadialIndicatorRadius=24
Primary=YMCannon
Secondary=YMControl
NavalTargeting=5
LandTargeting=0
CanPassiveAquire=yes
CanPassiveAquire.Guard=no
CanRetaliate=yes
Assaulter=yes
Strength=900
SelfHealing=no
Armor=XARMORMP
TechLevel=-1
Pip=green
Sight=12
Speed=6
RadarInvisible=yes
MoveToShroud=yes
DetectDisguise=yes
Sensors=yes
SensorsSight=24
Owner=Americans,Alliance,French,Germans,British
ForbiddenHouses=Africans,Arabs,Confederation,Russians,YuriCountry
AllowedToStartInMultiplayer=no
BuildLimit=1
Cost=7200
Soylent=-1
Points=100
ThreatPosed=100
SpecialThreatValue=1
IsSelectableCombatant=yes
VoiceSelect=YMMPSelect
VoiceMove=YMMPMove
VoiceAttack=YMMPAttackCommand
DieSound=none
EnterWaterSound=XUnitCloaking
LeaveWaterSound=XUnitDecloaking
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Amphibious
PhysicalSize=1
Size=1
PreventAttackMove=yes
DistributedFire=yes
Bombable=no
Crushable=no
Parasiteable=no
Warpable=no
ImmuneToVeins=yes
ImmuneToRadiation=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
ImmuneToEMP=yes
ImmuneToPoison=yes
ImmuneToAbduction=yes
TypeImmune=yes
Trainable=no
BuildTimeMultiplier=1
BuildTime.MultipleFactory=1
CanBeReversed=no
ChronoShift.Allow=no
Cloneable=no
Cloakable=yes
CloakingSpeed=1
CloakSound=XUnitCloaking
DecloakSound=XUnitDecloaking
GroupAs=YMMP
Explodes=yes
DeathWeapon=YMMPLeapOut
NotHuman=yes
Unnatural=yes
EVA.Lost=none
AutoDeath.Behavior=kill
AutoDeath.VanishAnimation=XAPPEAR2
AutoDeath.TechnosDontExist=YAODD2
AutoDeath.TechnosDontExist.Any=false
AutoDeath.TechnosDontExist.AllowLimboed=false
AutoDeath.TechnosDontExist.Houses=owner
[YMMP3A]
Image=YMMP
UIName=Name:YMMP3
Name=Yumin's Missing Private (The Third Form - Stage I)
Insignia.Rookie=HROMP3
InsigniaFrame.Rookie=-1
Insignia.ShowEnemy=no
Prerequisite=YAAM,YAODD2
Category=Soldier
HasRadialIndicator=yes
RadialIndicatorRadius=21
Primary=YMGATTA
Secondary=YMAAGATTA
NavalTargeting=5
LandTargeting=0
CanPassiveAquire=yes
CanRetaliate=yes
Strength=900
SelfHealing=yes
SelfHealing.Amount=20
Armor=XARMORMP
TechLevel=-1
Pip=green
Sight=12
Speed=8
RadarInvisible=yes
MoveToShroud=yes
DetectDisguise=yes
Sensors=yes
SensorsSight=24
Owner=Americans,Alliance,French,Germans,British
ForbiddenHouses=Africans,Arabs,Confederation,Russians,YuriCountry
AllowedToStartInMultiplayer=no
BuildLimit=1
Cost=7200
Soylent=-1
Points=100
ThreatPosed=100
SpecialThreatValue=1
IsSelectableCombatant=yes
VoiceSelect=YMMPSelect
VoiceMove=YMMPMove
VoiceAttack=YMMPAttackCommand
DieSound=none
EnterWaterSound=XUnitCloaking
LeaveWaterSound=XUnitDecloaking
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Amphibious
PhysicalSize=1
Size=1
PreventAttackMove=yes
Bombable=no
Crushable=no
Parasiteable=no
Warpable=no
ImmuneToVeins=yes
ImmuneToRadiation=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
ImmuneToEMP=yes
ImmuneToPoison=yes
ImmuneToAbduction=yes
TypeImmune=yes
Trainable=no
BuildTimeMultiplier=1
BuildTime.MultipleFactory=1
CanBeReversed=no
ChronoShift.Allow=no
Cloneable=no
Cloakable=yes
CloakStop=yes
CloakingSpeed=1
CloakSound=XUnitCloaking
DecloakSound=XUnitDecloaking
GroupAs=YMMP
Explodes=yes
DeathWeapon=YMMPLeapOut
NotHuman=yes
Unnatural=yes
EVA.Lost=none
AutoDeath.Behavior=kill
AutoDeath.VanishAnimation=XAPPEAR2
AutoDeath.TechnosDontExist=YAODD2
AutoDeath.TechnosDontExist.Any=false
AutoDeath.TechnosDontExist.AllowLimboed=false
AutoDeath.TechnosDontExist.Houses=owner
[YMMP3B]
Image=YMMP
UIName=Name:YMMP3
Name=Yumin's Missing Private (The Third Form - Stage II)
Insignia.Rookie=HROMP3B
InsigniaFrame.Rookie=-1
Insignia.ShowEnemy=no
Prerequisite=YAAM,YAODD2
Category=Soldier
HasRadialIndicator=yes
RadialIndicatorRadius=21
Primary=YMGATTB
Secondary=YMAAGATTB
NavalTargeting=5
LandTargeting=0
CanPassiveAquire=yes
CanRetaliate=yes
Strength=900
SelfHealing=yes
SelfHealing.Amount=20
Armor=XARMORMP
TechLevel=-1
Pip=green
Sight=12
Speed=6
RadarInvisible=yes
MoveToShroud=yes
DetectDisguise=yes
Sensors=yes
SensorsSight=24
Owner=Americans,Alliance,French,Germans,British
ForbiddenHouses=Africans,Arabs,Confederation,Russians,YuriCountry
AllowedToStartInMultiplayer=no
BuildLimit=1
Cost=7200
Soylent=-1
Points=100
ThreatPosed=100
SpecialThreatValue=1
IsSelectableCombatant=yes
VoiceSelect=YMMPSelect
VoiceMove=YMMPMove
VoiceAttack=YMMPAttackCommand
DieSound=none
EnterWaterSound=XUnitCloaking
LeaveWaterSound=XUnitDecloaking
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Amphibious
PhysicalSize=1
Size=1
PreventAttackMove=yes
Bombable=no
Crushable=no
Parasiteable=no
Warpable=no
ImmuneToVeins=yes
ImmuneToRadiation=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
ImmuneToEMP=yes
ImmuneToPoison=yes
ImmuneToAbduction=yes
TypeImmune=yes
Trainable=no
BuildTimeMultiplier=1
BuildTime.MultipleFactory=1
CanBeReversed=no
ChronoShift.Allow=no
Cloneable=no
Cloakable=yes
CloakStop=yes
CloakingSpeed=1
CloakSound=XUnitCloaking
DecloakSound=XUnitDecloaking
GroupAs=YMMP
Explodes=yes
DeathWeapon=YMMPLeapOut
NotHuman=yes
Unnatural=yes
EVA.Lost=none
AutoDeath.Behavior=kill
AutoDeath.VanishAnimation=XAPPEAR2
AutoDeath.TechnosDontExist=YAODD2
AutoDeath.TechnosDontExist.Any=false
AutoDeath.TechnosDontExist.AllowLimboed=false
AutoDeath.TechnosDontExist.Houses=owner
[YMMP3C]
Image=YMMP
UIName=Name:YMMP3
Name=Yumin's Missing Private (The Third Form - Stage III)
Insignia.Rookie=HROMP3C
InsigniaFrame.Rookie=-1
Insignia.ShowEnemy=no
Prerequisite=YAAM,YAODD2
Category=Soldier
HasRadialIndicator=yes
RadialIndicatorRadius=21
Primary=YMGATTC
Secondary=YMAAGATTC
NavalTargeting=5
LandTargeting=0
CanPassiveAquire=yes
CanRetaliate=yes
Assaulter=yes
Strength=900
SelfHealing=yes
SelfHealing.Amount=20
Armor=XARMORMP
TechLevel=-1
Pip=green
Sight=12
Speed=4
RadarInvisible=yes
MoveToShroud=yes
DetectDisguise=yes
Sensors=yes
SensorsSight=24
Owner=Americans,Alliance,French,Germans,British
ForbiddenHouses=Africans,Arabs,Confederation,Russians,YuriCountry
AllowedToStartInMultiplayer=no
BuildLimit=1
Cost=7200
Soylent=-1
Points=100
ThreatPosed=100
SpecialThreatValue=1
IsSelectableCombatant=yes
VoiceSelect=YMMPSelect
VoiceMove=YMMPMove
VoiceAttack=YMMPAttackCommand
DieSound=none
EnterWaterSound=XUnitCloaking
LeaveWaterSound=XUnitDecloaking
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Amphibious
PhysicalSize=1
Size=1
PreventAttackMove=yes
Bombable=no
Crushable=no
Parasiteable=no
Warpable=no
ImmuneToVeins=yes
ImmuneToRadiation=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
ImmuneToEMP=yes
ImmuneToPoison=yes
ImmuneToAbduction=yes
TypeImmune=yes
Trainable=no
BuildTimeMultiplier=1
BuildTime.MultipleFactory=1
CanBeReversed=no
ChronoShift.Allow=no
Cloneable=no
Cloakable=no
GroupAs=YMMP
Explodes=yes
DeathWeapon=YMMPLeapOut
NotHuman=yes
Unnatural=yes
AttachEffect.Animation=InfProne
AttachEffect.Duration=30
AttachEffect.Delay=90
EVA.Lost=none
AutoDeath.Behavior=kill
AutoDeath.VanishAnimation=XAPPEAR2
AutoDeath.TechnosDontExist=YAODD2
AutoDeath.TechnosDontExist.Any=false
AutoDeath.TechnosDontExist.AllowLimboed=false
AutoDeath.TechnosDontExist.Houses=owner
[YMAPCMP]
Image=YMBGDMP
Name=Yumin Armored Passenger Carrier (With YMMP Inside)
Prerequisite=YAODD2,YAOS,YAWF
DeathWeapon=MPWeaponRegulators
Explodes=yes
Strength=450
Category=AFV
Armor=SHELTER4
Turret=no
IsTilter=yes
TooBigToFitUnderBridge=true
Bunkerable=no
TechLevel=-1
Sight=6
RadarInvisible=yes
Speed=6
CrateGoodie=no
Crusher=yes
OmniCrushResistant=yes
Owner=Africans,Arabs,Confederation,Russians,Americans,Alliance,French,Germans,British,YuriCountry
AllowedToStartInMultiplayer=no
Cost=200
Points=0
ROT=4
IsSelectableCombatant=yes
Selectable=no
Explosion=XAPPEAR2
VoiceSelect=none
VoiceMove=none
DieSound=none
MoveSound=none
SpeedType=Amphibious
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious
MoveToShroud=yes
ThreatPosed=0
MinDebris=0
MaxDebris=0
DebrisMaximums=0
DamageParticleSystems=none
Weight=1
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=7
Bombable=no
Parasiteable=no
Warpable=no
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
ImmuneToRadiation=yes
ImmuneToEMP=yes
ImmuneToAbduction=yes
Trainable=no
BuildTimeMultiplier=1
BuildTime.MultipleFactory=1
CanBeReversed=no
VehicleThief.Allowed=no
ProtectedDriver=yes
Chronoshift.Allow=no
IronCurtain.Modifier=0%
DontScore=yes
HealthBar.Hide=yes
PixelSelectionBracketDelta=99999
[YMMP3WL]
Image=YMBGDMP
Name=Yumin Bodyguard Drone ( YMMP3 Weapon Loader I )
Prerequisite=YAWF,YABCP,YAOS
DeathWeapon=MPWeaponLoader
Explodes=yes
Strength=72
Category=AFV
Armor=MPWLD
Turret=no
IsTilter=yes
TooBigToFitUnderBridge=true
Bunkerable=no
TechLevel=-1
Sight=6
RadarInvisible=yes
Speed=6
CrateGoodie=no
Crusher=yes
OmniCrushResistant=yes
Owner=Africans,Arabs,Confederation,Russians,Americans,Alliance,French,Germans,British,YuriCountry
AllowedToStartInMultiplayer=no
Cost=1
Points=0
ROT=4
IsSelectableCombatant=yes
Selectable=no
Explosion=SELFKILL
VoiceSelect=none
VoiceMove=none
DieSound=none
MoveSound=none
SpeedType=Amphibious
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious
MoveToShroud=yes
ThreatPosed=0
MinDebris=0
MaxDebris=0
DebrisMaximums=0
DamageParticleSystems=none
Weight=1
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=1
Bombable=no
Parasiteable=no
Warpable=no
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
ImmuneToRadiation=yes
ImmuneToEMP=yes
ImmuneToAbduction=yes
Trainable=no
BuildTimeMultiplier=1
BuildTime.MultipleFactory=1
CanBeReversed=no
VehicleThief.Allowed=no
ProtectedDriver=yes
Chronoshift.Allow=no
IronCurtain.Modifier=0%
DontScore=yes
HealthBar.Hide=yes
PixelSelectionBracketDelta=99999
AutoDeath.Behavior=vanish
AutoDeath.VanishAnimation=SELFKILL
AutoDeath.TechnosDontExist=YAODD2
AutoDeath.TechnosDontExist.Any=false
AutoDeath.TechnosDontExist.AllowLimboed=false
AutoDeath.TechnosDontExist.Houses=owner
[YMMP3WL2]
Image=YMBGDMP
Name=Yumin Bodyguard Drone ( YMMP3 Weapon Loader II )
Prerequisite=YAWF,YABCP,YAOS
DeathWeapon=MPWeaponLoader2
Explodes=yes
Strength=57
Category=AFV
Armor=MPWLD
Turret=no
IsTilter=yes
TooBigToFitUnderBridge=true
Bunkerable=no
TechLevel=-1
Sight=6
RadarInvisible=yes
Speed=6
CrateGoodie=no
Crusher=yes
OmniCrushResistant=yes
Owner=Africans,Arabs,Confederation,Russians,Americans,Alliance,French,Germans,British,YuriCountry
AllowedToStartInMultiplayer=no
Cost=1
Points=0
ROT=4
IsSelectableCombatant=yes
Selectable=no
Explosion=SELFKILL
VoiceSelect=none
VoiceMove=none
DieSound=none
MoveSound=none
SpeedType=Amphibious
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious
MoveToShroud=yes
ThreatPosed=0
MinDebris=0
MaxDebris=0
DebrisMaximums=0
DamageParticleSystems=none
Weight=1
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=1
Bombable=no
Parasiteable=no
Warpable=no
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
ImmuneToRadiation=yes
ImmuneToEMP=yes
ImmuneToAbduction=yes
Trainable=no
BuildTimeMultiplier=1
BuildTime.MultipleFactory=1
CanBeReversed=no
VehicleThief.Allowed=no
ProtectedDriver=yes
Chronoshift.Allow=no
IronCurtain.Modifier=0%
DontScore=yes
HealthBar.Hide=yes
PixelSelectionBracketDelta=99999
AutoDeath.Behavior=vanish
AutoDeath.VanishAnimation=SELFKILL
AutoDeath.TechnosDontExist=YAODD2
AutoDeath.TechnosDontExist.Any=false
AutoDeath.TechnosDontExist.AllowLimboed=false
AutoDeath.TechnosDontExist.Houses=owner
[YMMP3WC]
Image=YMBGDMP
Name=Yumin Bodyguard Drone ( YMMP3 Weapon Cooler )
Prerequisite=YAWF,YABCP,YAOS
DeathWeapon=MPWeaponCooler
Explodes=yes
Strength=901
Category=AFV
Armor=MPWCD
Turret=no
IsTilter=yes
TooBigToFitUnderBridge=true
Bunkerable=no
TechLevel=-1
Sight=6
RadarInvisible=yes
Speed=6
CrateGoodie=no
Crusher=yes
OmniCrushResistant=yes
Owner=Africans,Arabs,Confederation,Russians,Americans,Alliance,French,Germans,British,YuriCountry
AllowedToStartInMultiplayer=no
Cost=1
Points=0
ROT=4
IsSelectableCombatant=yes
Selectable=no
Explosion=SELFKILL
VoiceSelect=none
VoiceMove=none
DieSound=none
MoveSound=none
SpeedType=Amphibious
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious
MoveToShroud=yes
ThreatPosed=0
MinDebris=0
MaxDebris=0
DebrisMaximums=0
DamageParticleSystems=none
Weight=1
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=1
Bombable=no
Parasiteable=no
Warpable=no
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
ImmuneToRadiation=yes
ImmuneToEMP=yes
ImmuneToAbduction=yes
Trainable=no
BuildTimeMultiplier=1
BuildTime.MultipleFactory=1
CanBeReversed=no
VehicleThief.Allowed=no
ProtectedDriver=yes
Chronoshift.Allow=no
IronCurtain.Modifier=0%
DontScore=yes
HealthBar.Hide=yes
PixelSelectionBracketDelta=99999
AutoDeath.Behavior=vanish
AutoDeath.VanishAnimation=SELFKILL
AutoDeath.TechnosDontExist=YAODD2
AutoDeath.TechnosDontExist.Any=false
AutoDeath.TechnosDontExist.AllowLimboed=false
AutoDeath.TechnosDontExist.Houses=owner
[YMBGDMP1]
Image=YMBGDMP
Name=Yumin Bodyguard Drone ( YMMP Weapon Switcher I )
Prerequisite=YAWF,YABCP,YAOS
Primary=MPWeaponSwitcher
DeathWeapon=MPWeaponSwitcher
Explodes=yes
NavalTargeting=5
LandTargeting=0
CanPassiveAquire=yes
CanRetaliate=no
AttackFriendlies=yes
Strength=1
Armor=SHELTER4
Turret=no
IsTilter=yes
TooBigToFitUnderBridge=true
Bunkerable=no
TechLevel=-1
Sight=3
RadarInvisible=yes
RadarVisible=no
Speed=3
ROT=100
JumpjetSpeed=3
JumpjetClimb=600
JumpjetCrash=600
JumpJetAccel=120
JumpjetTurnRate=120
JumpjetHeight=3
JumpjetWobbles=.1
JumpjetDeviation=15
JumpjetNoWobbles=yes
Crashable=no
TiltCrashJumpjet=no
CrateGoodie=no
OmniCrushResistant=yes
Owner=Americans,Alliance,French,Germans,British,Africans,Arabs,Confederation,Russians,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Points=0
VoiceSelect=none
VoiceMove=none
VoiceAttack=none
DieSound=none
MoveSound=none
AuxSound1=none
AuxSound2=none
CrashingSound=none
ImpactLandSound=none
DamageParticleSystems=none
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
SpeedType=Hover
BalloonHover=yes
MoveToShroud=yes
MinDebris=0
MaxDebris=0
DebrisMaximums=0
Selectable=no
HoverAttack=yes
Bombable=no
Parasiteable=no
Warpable=no
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
ImmuneToBerserk=yes
ImmuneToRadiation=yes
ImmuneToEMP=yes
IronCurtain.Modifier=0%
Trainable=no
PipScale=none
Crewed=no
Chronoshift.Allow=no
CanBeReversed=no
VehicleThief.Allowed=no
ProtectedDriver=yes
DontScore=yes
HealthBar.Hide=yes
PixelSelectionBracketDelta=99999
[YMBGDMP2]
Image=YMBGDMP
Name=Yumin Bodyguard Drone ( YMMP Weapon Switcher II )
Prerequisite=YAWF,YABCP,YAOS
Primary=MPWeaponSwitcher2
DeathWeapon=MPWeaponSwitcher2
Explodes=yes
NavalTargeting=5
LandTargeting=0
CanPassiveAquire=yes
CanRetaliate=no
AttackFriendlies=yes
Strength=1
Armor=SHELTER4
Turret=no
IsTilter=yes
TooBigToFitUnderBridge=true
Bunkerable=no
TechLevel=-1
Sight=3
RadarInvisible=yes
RadarVisible=no
Speed=3
ROT=100
JumpjetSpeed=3
JumpjetClimb=600
JumpjetCrash=600
JumpJetAccel=120
JumpjetTurnRate=120
JumpjetHeight=3
JumpjetWobbles=.1
JumpjetDeviation=15
JumpjetNoWobbles=yes
Crashable=no
TiltCrashJumpjet=no
CrateGoodie=no
OmniCrushResistant=yes
Owner=Americans,Alliance,French,Germans,British,Africans,Arabs,Confederation,Russians,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Points=0
VoiceSelect=none
VoiceMove=none
VoiceAttack=none
DieSound=none
MoveSound=none
AuxSound1=none
AuxSound2=none
CrashingSound=none
ImpactLandSound=none
DamageParticleSystems=none
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
SpeedType=Hover
BalloonHover=yes
MoveToShroud=yes
MinDebris=0
MaxDebris=0
DebrisMaximums=0
Selectable=no
HoverAttack=yes
Bombable=no
Parasiteable=no
Warpable=no
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
ImmuneToBerserk=yes
ImmuneToRadiation=yes
ImmuneToEMP=yes
IronCurtain.Modifier=0%
Trainable=no
PipScale=none
Crewed=no
Chronoshift.Allow=no
CanBeReversed=no
VehicleThief.Allowed=no
ProtectedDriver=yes
DontScore=yes
HealthBar.Hide=yes
PixelSelectionBracketDelta=99999
[YMBGDMP3]
Image=YMBGDMP
Name=Yumin Bodyguard Drone ( YMMP Weapon Switcher III )
Prerequisite=YAWF,YABCP,YAOS
Primary=MPWeaponSwitcher3
DeathWeapon=MPWeaponSwitcher3
Explodes=yes
NavalTargeting=5
LandTargeting=0
CanPassiveAquire=yes
CanRetaliate=no
AttackFriendlies=yes
Strength=1
Armor=SHELTER4
Turret=no
IsTilter=yes
TooBigToFitUnderBridge=true
Bunkerable=no
TechLevel=-1
Sight=3
RadarInvisible=yes
RadarVisible=no
Speed=3
ROT=100
JumpjetSpeed=3
JumpjetClimb=600
JumpjetCrash=600
JumpJetAccel=120
JumpjetTurnRate=120
JumpjetHeight=3
JumpjetWobbles=.1
JumpjetDeviation=15
JumpjetNoWobbles=yes
Crashable=no
TiltCrashJumpjet=no
CrateGoodie=no
OmniCrushResistant=yes
Owner=Americans,Alliance,French,Germans,British,Africans,Arabs,Confederation,Russians,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Points=0
VoiceSelect=none
VoiceMove=none
VoiceAttack=none
DieSound=none
MoveSound=none
AuxSound1=none
AuxSound2=none
CrashingSound=none
ImpactLandSound=none
DamageParticleSystems=none
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
SpeedType=Hover
BalloonHover=yes
MoveToShroud=yes
MinDebris=0
MaxDebris=0
DebrisMaximums=0
Selectable=no
HoverAttack=yes
Bombable=no
Parasiteable=no
Warpable=no
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
ImmuneToBerserk=yes
ImmuneToRadiation=yes
ImmuneToEMP=yes
IronCurtain.Modifier=0%
Trainable=no
PipScale=none
Crewed=no
Chronoshift.Allow=no
CanBeReversed=no
VehicleThief.Allowed=no
ProtectedDriver=yes
DontScore=yes
HealthBar.Hide=yes
PixelSelectionBracketDelta=99999
[AntiGravityRifle]
Damage=1
ROF=1
Range=24
CellRangefinding=yes
Speed=100
Projectile=AGFLaunching
Warhead=AGEffectWH
Anim=YMSHOT
Bright=yes
FireOnce=yes
DecloakToFire=yes
RevealOnFire=yes
[AntiGravityChain]
Damage=1
ROF=1
Range=6
CellRangefinding=yes
Speed=100
Projectile=InvisibleAG
Warhead=AGEffectWH2
Bright=yes
IsLaser=true
LaserDuration=60
LaserInnerColor=128,128,255
[YMCannon]
Damage=150
ROF=1
Range=24
Projectile=InvisibleLow
Warhead=YMCannonWH
Speed=100
Report=YMCannonAttack
AssaultAnim=XPIFF2
DecloakToFire=no
RevealOnFire=no
FireInTransport=yes
[YMControl]
Ammo=0
Damage=1
ROF=75
Range=24
Speed=100
Projectile=Invisible
Warhead=XControllerBuilding
Report=YMCannonAttack
DecloakToFire=yes
RevealOnFire=yes
FireOnce=yes
FireInTransport=yes
AssaultAnim=XPIFF2
IsLaser=true
LaserDuration=1
LaserInnerColor=128,24,128
IsRailgun=true
AttachedParticleSystem=YMCannonSys
Cursor.Attack=SpyPower
Cursor.AttackOutOfRange=SpyPower
[YMGATTA]
Damage=250
ROF=20
Range=24
Projectile=YMGattlingProj
Warhead=YMGattlingWH
DecloakToFire=no
RevealOnFire=yes
FireInTransport=no
Report=MP3Attack1
Anim=YMGattA
Bright=yes
CLDisableRed=yes
CLDisableGreen=yes
[YMGATTB]
Damage=150
ROF=10
Range=23
Projectile=YMGattlingProj2
Warhead=YMGattlingWH
DecloakToFire=yes
RevealOnFire=yes
FireInTransport=no
Report=MP3Attack2
Anim=YMGattB
Bright=yes
CLDisableRed=yes
CLDisableGreen=yes
[YMGATTC]
Damage=150
ROF=1
Range=21
Projectile=YMGattlingProj3
Warhead=YMGattlingWH
DecloakToFire=yes
RevealOnFire=yes
FireInTransport=no
Report=MP3Attack3
Anim=YMGattC
Bright=yes
CLDisableRed=yes
CLDisableGreen=yes
[YMAAGATTA]
Damage=250
ROF=20
Range=24
Projectile=YMAAGattlingProj
Warhead=YMGattlingWH
DecloakToFire=no
RevealOnFire=yes
FireInTransport=no
Report=MP3Attack1
Anim=YMGattA
IsLaser=true
LaserDuration=3
LaserInnerColor=128,128,255
Bright=yes
CLDisableRed=yes
CLDisableGreen=yes
[YMAAGATTB]
Damage=150
ROF=10
Range=23
Projectile=YMAAGattlingProj2
Warhead=YMGattlingWH
DecloakToFire=yes
RevealOnFire=yes
FireInTransport=no
Report=MP3Attack2
Anim=YMGattB
IsLaser=true
LaserDuration=3
LaserInnerColor=192,192,255
Bright=yes
CLDisableRed=yes
CLDisableGreen=yes
[YMAAGATTC]
Damage=150
ROF=1
Range=21
Projectile=YMAAGattlingProj3
Warhead=YMGattlingWH
DecloakToFire=yes
RevealOnFire=yes
FireInTransport=no
Report=MP3Attack3
Anim=YMGattC
IsLaser=true
LaserDuration=3
LaserInnerColor=255,255,255
Bright=yes
CLDisableRed=yes
CLDisableGreen=yes
[YMMPLeapOut]
Damage=1
ROF=1
Range=1
CellRangefinding=yes
Speed=100
Projectile=Invisible3
Warhead=XLeapOut2
AreaFire=yes
[MPWeaponSwitcher]
Damage=1
Range=390
ROF=1
Projectile=Invisible3
Speed=100
Warhead=MPWSwitching
AreaFire=yes
OmniFire=yes
FireOnce=yes
[MPWeaponSwitcher2]
Damage=1
Range=390
ROF=1
Projectile=Invisible3
Speed=100
Warhead=MPWSwitching2
AreaFire=yes
OmniFire=yes
FireOnce=yes
[MPWeaponSwitcher3]
Damage=1
Range=390
ROF=1
Projectile=Invisible3
Speed=100
Warhead=MPWSwitching3
AreaFire=yes
OmniFire=yes
FireOnce=yes
[MPWeaponRegulators]
Damage=1
Range=390
ROF=1
Projectile=Invisible3
Speed=100
Warhead=MPWRCreating
[KillBGDs]
Damage=900
ROF=1
Range=390
Speed=100
Projectile=InvisibleVerticalX
Warhead=BGDsKilling
DecloakToFire=no
RevealOnFire=no
AreaFire=yes
OmniFire=yes
FireOnce=yes
[MPWeaponLoader]
Damage=1
Range=390
ROF=1
Projectile=Invisible3
Speed=100
Warhead=MPWLoading
[MPWeaponLoader2]
Damage=1
Range=390
ROF=1
Projectile=Invisible3
Speed=100
Warhead=MPWLoading2
[MPWeaponCooler]
Damage=1
Range=390
ROF=1
Projectile=Invisible3
Speed=100
Warhead=MPWCooling
[AGFLaunching]
Image=AGBOMB
AA=no
AG=yes
Arcing=true
VeryHigh=yes
Level=no
Ranged=yes
Cluster=1
ShrapnelWeapon=AntiGravityChain
ShrapnelCount=6
[InvisibleVerticalX]
Inviso=yes
Image=none
Vertical=yes
DetonationAltitude=0
[InvisibleAG]
Inviso=yes
Image=none
AA=no
AG=yes
SubjectToElevation=yes
Cluster=1
[YMGattlingProj]
Image=YMGATTBULLET
AA=no
AG=yes
Cluster=3
ClusterScatter.Min=.1
ClusterScatter.Max=.3
Trajectory=Bombard
Trajectory.Bombard.Height=120
Trajectory.Speed=600
[YMGattlingProj2]
Image=YMGATTBULLET
AA=no
AG=yes
Cluster=6
ClusterScatter.Min=.3
ClusterScatter.Max=.9
Trajectory=Bombard
Trajectory.Bombard.Height=120
Trajectory.Speed=600
[YMGattlingProj3]
Image=YMGATTBULLET
AA=no
AG=yes
Cluster=9
ClusterScatter.Min=.6
ClusterScatter.Max=1.2
Trajectory=Bombard
Trajectory.Bombard.Height=75
Trajectory.Speed=750
[YMAAGattlingProj]
Image=none
Inviso=yes
AA=yes
AG=no
Cluster=3
ClusterScatter.Min=.1
ClusterScatter.Max=.3
[YMAAGattlingProj2]
Image=none
Inviso=yes
AA=yes
AG=no
Cluster=6
ClusterScatter.Min=.3
ClusterScatter.Max=.9
[YMAAGattlingProj3]
Image=none
Inviso=yes
AA=yes
AG=no
Cluster=9
ClusterScatter.Min=.6
ClusterScatter.Max=1.2
[AGEffectWH]
Verses=3%,3%,3%,3%,3%,3%,0%,0%,0%,3%,3%
Versus.ANNI=0%
Versus.SHELTER3=0%
Versus.SHELTER4=0%
Versus.MPWLD=0%
Versus.MPWCD=0%
Versus.IDTAG=0%
CellSpread=4.5
Wall=no
Wood=no
Malicious=no
PreventScatter=yes
AttachEffect.Animation=AGWAVE
AttachEffect.Duration=120
AttachEffect.ForceDecloak=yes
AttachEffect.PenetratesIronCurtain=yes
AttachEffect.DiscardOnEntry=yes
AnimList=XPODRING
Bright=yes
CombatLightSize=180%
CLDisableGreen=yes
Ripple.Radius=150
IronCurtain.Duration=-99999
[AGEffectWH2]
Verses=0%,0%,0%,3%,3%,3%,0%,0%,0%,3%,0%
Versus.XMETAL=0%
Versus.XMETAL2=0%
Versus.MCV=0%
Versus.SHELTER2=0%
Versus.SHELTER3=0%
Versus.SHELTER4=0%
Versus.MPWLD=0%
Versus.MPWCD=0%
Versus.IDTAG=0%
Versus.ANNI=0%
CellSpread=1
Wall=no
Wood=no
AnimList=XPODRING2
Bright=yes
CombatLightSize=120%
CLDisableRed=yes
CLDisableGreen=yes
Ripple.Radius=75
Malicious=no
PreventScatter=yes
IronCurtain.Duration=-99999
[AntiGravityWH]
Verses=1%,1%,1%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.XARMOR=0%
Versus.XARMORMP=0%
Versus.ANNI=0%
Versus.SHELTER3=0%
Versus.SHELTER4=0%
Versus.MPWLD=0%
Versus.MPWCD=0%
Versus.IDTAG=0%
InfDeath=10
CellSpread=2
PercentAtMax=.01
Rocker=yes
PreventScatter=yes
[AntiGravityWH2]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.XMETAL=0%
Versus.XMETAL2=0%
Versus.MCV=0%
Versus.ANNI=0%
Versus.SHELTER3=0%
Versus.SHELTER4=0%
Versus.MPWLD=0%
Versus.MPWCD=0%
Versus.IDTAG=0%
CellSpread=.1
PercentAtMax=.01
Rocker=yes
PreventScatter=yes
[YMCannonWH]
Verses=150%,100%,100%,75%,33%,50%,0%,0%,0%,75%,75%
Versus.SHELTER3=0%
Versus.SHELTER4=0%
Versus.MPWLD=0%
Versus.MPWCD=0%
Versus.IDTAG=0%
Versus.JUMPJET=150%
Versus.SUPERJUMPJET=100%
CellSpread=.75
InfDeath=6
Bullets=yes
Conventional=no
AffectsAllies=no
AnimList=XPIFF
Rocker=no
PenetratesBunker=yes
Malicious=no
Unitlost.Suppress=yes
[XControllerBuilding]
Verses=0%,0%,0%,0%,0%,0%,0%,1%,0%,0%,0%
Versus.SHELTER3=0%
Versus.SHELTER4=0%
Versus.MPWLD=0%
Versus.MPWCD=0%
Versus.IDTAG=0%
MindControl=yes
MindControl.Permanent=yes
IronCurtain.Cap=-1
IronCurtain.Duration=450
AttachEffect.FirepowerMultiplier=3.0
AttachEffect.Duration=450
AttachEffect.Animation=AEXCB
AttachEffect.PenetratesIronCurtain=yes
AttachEffect.AnimResetOnReapply=yes
[YMGattlingWH]
Verses=100%,75%,75%,150%,75%,25%,15%,10%,5%,200%,150%
Versus.steel.PassiveAcquire=no
Versus.FLOATER=100%
Versus.SUPERJUMPJET=50%
Versus.SHELTER3=0%
Versus.SHELTER4=0%
Versus.MPWLD=0%
Versus.MPWCD=0%
Versus.IDTAG=0%
Versus.ANNI=0%
InfDeath=1
CellSpread=1
PercentAtMax=.5
CellSpread.MaxAffect=1
Conventional=yes
PenetratesBunker=yes
Wall=yes
Wood=yes
Rocker=yes
Tiberium=yes
AnimList=XEXPAS
ProneDamage=50%
AttachEffect.Animation=AEDATK
AttachEffect.FirepowerMultiplier=0
AttachEffect.Duration=75
AttachEffect.ForceDecloak=yes
AttachEffect.AnimResetOnReapply=yes
Bright=yes
CLDisableRed=yes
CLDisableGreen=yes
[MPWSwitching]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.XARMORMP=3%
CellSpread=390
Rocker=no
Sparky=no
Malicious=no
PreventScatter=yes
DamageAirThreshold=-1
AffectsAllies=no
AffectsEnemies=no
AffectsOwner=yes
Convert0.From=YMMP
Convert0.To=YMMP2
Convert0.AffectedHouses=owner
Convert1.From=YMMP3A
Convert1.To=YMMP2
Convert1.AffectedHouses=owner
Convert2.From=YMMP3B
Convert2.To=YMMP2
Convert2.AffectedHouses=owner
Convert3.From=YMMP3C
Convert3.To=YMMP2
Convert3.AffectedHouses=owner
[MPWSwitching2]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.XARMORMP=3%
CellSpread=390
Rocker=no
Sparky=no
Malicious=no
PreventScatter=yes
DamageAirThreshold=-1
AffectsAllies=no
AffectsEnemies=no
AffectsOwner=yes
Convert0.From=YMMP2
Convert0.To=YMMP
Convert0.AffectedHouses=owner
Convert1.From=YMMP3A
Convert1.To=YMMP
Convert1.AffectedHouses=owner
Convert2.From=YMMP3B
Convert2.To=YMMP
Convert2.AffectedHouses=owner
Convert3.From=YMMP3C
Convert3.To=YMMP
Convert3.AffectedHouses=owner
[MPWSwitching3]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.XARMORMP=3%
CellSpread=390
Rocker=no
Sparky=no
Malicious=no
PreventScatter=yes
DamageAirThreshold=-1
AffectsAllies=no
AffectsEnemies=no
AffectsOwner=yes
Convert0.From=YMMP
Convert0.To=YMMP3A
Convert0.AffectedHouses=owner
Convert1.From=YMMP2
Convert1.To=YMMP3A
Convert1.AffectedHouses=owner
[MPWRCreating]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Rocker=no
Sparky=no
Malicious=no
PreventScatter=yes
DamageAirThreshold=-1
LaunchSW=YMMPArrivingSpecial
LaunchSW.RealLaunch=false
LaunchSW.IgnoreInhibitors=true
LaunchSW.IgnoreDesignators=true
[MPWLoading]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.XARMORMP=3%
CellSpread=390
Rocker=no
Sparky=no
Malicious=no
PreventScatter=yes
DamageAirThreshold=-1
AffectsAllies=no
AffectsEnemies=no
AffectsOwner=yes
Convert.From=YMMP3A
Convert.To=YMMP3B
Convert.AffectedHouses=owner
AnimList=XAPPEAR_MP3WL
[MPWLoading2]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.XARMORMP=3%
CellSpread=390
Rocker=no
Sparky=no
Malicious=no
PreventScatter=yes
DamageAirThreshold=-1
AffectsAllies=no
AffectsEnemies=no
AffectsOwner=yes
Convert.From=YMMP3B
Convert.To=YMMP3C
Convert.AffectedHouses=owner
AnimList=XAPPEAR_MP3WL2
[MPWCooling]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.XARMORMP=3%
CellSpread=390
Rocker=no
Sparky=no
Malicious=no
PreventScatter=yes
DamageAirThreshold=-1
AffectsAllies=no
AffectsEnemies=no
AffectsOwner=yes
Convert0.From=YMMP3B
Convert0.To=YMMP3A
Convert0.AffectedHouses=owner
Convert1.From=YMMP3C
Convert1.To=YMMP3A
Convert1.AffectedHouses=owner
AnimList=XAPPEAR_MP3WC
[MPWRegulating]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.MPWLD=100%
Versus.MPWCD=-100000%
CellSpread=390
AffectsAllies=no
AffectsEnemies=no
AffectsOwner=yes
PreventScatter=yes
DamageAirThreshold=-1
[BGDsKilling]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.SHELTER4=100%
Versus.MPWLD=-1%
Versus.MPWCD=100%
Versus.XARMORMP=-100%
CellSpread=390
AffectsAllies=no
AffectsEnemies=no
AffectsOwner=yes
PreventScatter=yes
DamageAirThreshold=-1
[MPWeaponSwitchSpecial]
UIName=NAME:MPWS1
Name=The Missing Private's Weapons Switching I
IsPowered=true
RechargeTime=.1
Type=HunterSeeker
Action=Custom
DisableableFromShell=no
SW.RequiredHouses=Americans,Alliance,French,Germans,British
SW.ForbiddenHouses=Africans,Arabs,Confederation,Russians,YuriCountry
SW.AuxBuildings=YAAM
ShowTimer=no
SW.ShowCameo=yes
SidebarPCX=mpws.pcx
Text.Ready=Name:MPWSREADY
FlashSidebarTabFrames=0
EVA.Ready=none
HunterSeeker.Type=YMBGDMP1
HunterSeeker.RandomOnly=no
HunterSeeker.Buildings=YAODD2
SW.AITargeting=HunterSeeker
SW.MaxCount=1
SW.CreateRadarEvent=no
SW.Sound=none
Range=0
Message.FirerColor=yes
Message.Launch=NAME:MPWS1REPORT
[MPWeaponSwitchSpecial2]
UIName=NAME:MPWS2
Name=The Missing Private's Weapons Switching II
IsPowered=true
RechargeTime=.1
Type=HunterSeeker
Action=Custom
DisableableFromShell=no
SW.RequiredHouses=Americans,Alliance,French,Germans,British
SW.ForbiddenHouses=Africans,Arabs,Confederation,Russians,YuriCountry
SW.AuxBuildings=YAAM
ShowTimer=no
SW.ShowCameo=yes
SidebarPCX=mpws2.pcx
Text.Ready=Name:MPWSREADY
FlashSidebarTabFrames=0
EVA.Ready=none
HunterSeeker.Type=YMBGDMP2
HunterSeeker.RandomOnly=no
HunterSeeker.Buildings=YAODD2
SW.AITargeting=HunterSeeker
SW.MaxCount=1
SW.CreateRadarEvent=no
SW.Sound=none
Range=0
Message.FirerColor=yes
Message.Launch=NAME:MPWS2REPORT
[MPWeaponSwitchSpecial3]
UIName=NAME:MPWS3
Name=The Missing Private's Weapons Switching III
IsPowered=true
RechargeTime=.1
Type=HunterSeeker
Action=Custom
DisableableFromShell=no
SW.RequiredHouses=Americans,Alliance,French,Germans,British
SW.ForbiddenHouses=Africans,Arabs,Confederation,Russians,YuriCountry
SW.AuxBuildings=YAAM
ShowTimer=no
SW.ShowCameo=yes
SidebarPCX=mpws3.pcx
Text.Ready=Name:MPWSREADY
FlashSidebarTabFrames=0
EVA.Ready=none
HunterSeeker.Type=YMBGDMP3
HunterSeeker.RandomOnly=no
HunterSeeker.Buildings=YAODD2
SW.AITargeting=HunterSeeker
SW.MaxCount=1
SW.CreateRadarEvent=no
SW.Sound=none
Range=0
Message.FirerColor=yes
Message.Launch=NAME:MPWS3REPORT
[BGDsKillSpecial]
Name=Killing YMBGDs
IsPowered=true
RechargeTime=0.02
Type=EMPulse
Action=Custom
DisableableFromShell=no
ShowTimer=no
EVA.Ready=none
SidebarImage=none
SidebarPCX=none
FlashSidebarTabFrames=0
SW.ShowCameo=no
SW.CreateRadarEvent=no
SW.Deferment=0
SW.FireIntoShroud=no
SW.AutoFire=yes
SW.AITargeting=Self
SW.ManualFire=no
Range=1.4
SW.RangeMaximum=5
SW.MaxCount=-1
EMPulse.Cannons=YAODD2
SW.Animation=none
SW.Sound=none
[YMMPArrivingSpecial]
Name=The Arrival of YMMP
IsPowered=false
RechargeTime=0
Type=UnitDelivery
Action=ParaDrop
DisableableFromShell=no
ShowTimer=no
EVA.Ready=none
SW.ShowCameo=no
SidebarImage=none
SW.FireIntoShroud=no
Deliver.Types=YMMP2,YMMP3WL,YMMP3WC
Deliver.Num=1
SW.Deferment=0
SW.Animation=none
SW.AITargeting=none
SW.CreateRadarEvent=no
Message.FirerColor=yes
Message.Launch=NAME:MPARRIVED
[YMMPOutReportSpecial]
Name=YMMP LeapOut Reporting
IsPowered=false
RechargeTime=0
Type=GenericWarhead
Action=Custom
DisableableFromShell=no
ShowTimer=no
EVA.Ready=none
SW.ShowCameo=no
SidebarImage=none
SW.FireIntoShroud=yes
SW.Warhead=SA
SW.Damage=0
SW.Animation=none
SW.AITargeting=NoTarget
SW.CreateRadarEvent=no
Message.FirerColor=yes
Message.Launch=NAME:MPLEAPOUT
artmd.ini部分
以下屎山直接拷贝到artmd.ini中的最底端就行。
[YMMP]
Cameo=YMMPICON
CameoPCX=ymmp.pcx
Sequence=SealSequence
Crawls=yes
Remapable=yes
FireUp=3
PrimaryFireFLH=100,0,100
SecondaryFireFLH=100,0,100
PronePrimaryFireFLH=180,-20,20
ProneSecondaryFireFLH=180,-20,20
[XPIFF]
Normalized=yes
[XPIFF2]
Image=XPIFF
Normalized=yes
Report=YMCannonAttack
[YMSHOT]
Rate=750
Translucent=yes
Translucency=25
Normalized=yes
UseNormalLight=yes
Report=YMSHOT
[AGBOMB]
Image=MEDUSA
UseLineTrail=yes
LineTrailColor=128,24,128
LineTrailColorDecrement=6
SpawnDelay=2
Rotates=yes
[XPODRING]
Rate=600
Normalized=yes
UseNormalLight=yes
Translucency=75
Flat=yes
[GRAVITYWAVE]
Normalized=no
UseNormalLight=yes
[WAVEROCKER]
Image=GRAVITYWAVE
Normalized=no
UseNormalLight=yes
Translucency=50
Damage=10000000
DamageRadius=10000
Warhead=AntiGravityWH
[AGWAVE]
Layer=ground
LoopCount=9
TrailerAnim=WAVEROCKER
TrailerSeperation=24
UseNormalLight=yes
Translucency=50
Damage=2500000
DamageRadius=100000
Warhead=AntiGravityWH
[XPODRING2]
Rate=600
Normalized=yes
UseNormalLight=yes
Translucent=yes
Flat=yes
Next=AGWAVES
[AGWAVES]
Layer=ground
LoopCount=6
TrailerAnim=WAVEROCKERS
TrailerSeperation=24
UseNormalLight=yes
Translucency=75
Damage=2500000
DamageRadius=100000
Warhead=AntiGravityWH2
[GRAVITYWAVES]
Normalized=no
UseNormalLight=yes
[WAVEROCKERS]
Image=GRAVITYWAVES
Normalized=no
UseNormalLight=yes
Translucency=75
Damage=5000000
DamageRadius=900000
Warhead=AntiGravityWH2
[SELFKILL]
Layer=top
Translucency=75
Crater=no
Scorch=no
[XGUNFIRE]
Layer=ground
Translucent=yes
Normalized=yes
UseNormalLight=yes
[XMUZZLET]
Normalized=yes
UseNormalLight=yes
[YMGattA]
Image=SELFKILL
Rate=900
Crater=no
Scorch=no
Translucent=yes
Damage=8
Warhead=MPWRegulating
[YMGattB]
Image=XGUNFIRE
Rate=900
Crater=no
Scorch=no
Layer=ground
Translucent=yes
Normalized=yes
UseNormalLight=yes
Damage=2
Warhead=MPWRegulating
[YMGattC]
Image=XMUZZLET
Rate=900
Crater=no
Scorch=no
Layer=ground
Translucent=yes
Normalized=yes
UseNormalLight=yes
Translucent=yes
Damage=8
Warhead=MPWRegulating
[YMGATTBULLET]
Image=MEDUSA
UseLineTrail=yes
LineTrailColor=255,255,255
LineTrailColorDecrement=200
SpawnDelay=2
Rotates=yes
[InfProne]
Damage=1
DamageRadius=100
Warhead=ForcingInfProne
[XAPPEAR_MP3WL]
Image=SELFKILL
Rate=900
Crater=no
Scorch=no
Translucent=yes
CreateUnit=YMMP3WL2
CreateUnit.Owner=Victim
CreateUnit.RemapAnim=false
CreateUnit.Mission=Guard
CreateUnit.Facing=0
CreateUnit.RandomFacing=no
CreateUnit.InheritFacings=yes
CreateUnit.InheritTurretFacings=yes
CreateUnit.AlwaysSpawnOnGround=yes
CreateUnit.ConsiderPathfinding=yes
CreateUnit.SpawnAnim=SELFKILL
[XAPPEAR_MP3WL2]
Image=SELFKILL
Rate=900
Crater=no
Scorch=no
Translucent=yes
CreateUnit=YMMP3WL
CreateUnit.Owner=Victim
CreateUnit.RemapAnim=false
CreateUnit.Mission=Guard
CreateUnit.Facing=0
CreateUnit.RandomFacing=no
CreateUnit.InheritFacings=yes
CreateUnit.InheritTurretFacings=yes
CreateUnit.AlwaysSpawnOnGround=yes
CreateUnit.ConsiderPathfinding=yes
CreateUnit.SpawnAnim=SELFKILL
[XAPPEAR_MP3WC]
Image=SELFKILL
Rate=900
Crater=no
Scorch=no
Translucent=yes
CreateUnit=YMMP3WC
CreateUnit.Owner=Victim
CreateUnit.RemapAnim=false
CreateUnit.Mission=Guard
CreateUnit.Facing=0
CreateUnit.RandomFacing=no
CreateUnit.InheritFacings=yes
CreateUnit.InheritTurretFacings=yes
CreateUnit.AlwaysSpawnOnGround=yes
CreateUnit.ConsiderPathfinding=yes
CreateUnit.SpawnAnim=SELFKILL
[XAppear2]
Rate=900
Report=XAppear
Crater=no
Scorch=no
红警2单位模型介绍
一、前言
由于在此之前分别做过第一版和第二版苏联/俄罗斯的单位,但因为mod模型风格的不断更新,最终决定以第三版的风格来制作mod的基础VXL模型。
第一版苏联阵营单位
第二版美国阵营单位
第二版俄罗斯/苏联阵营单位
第二点五版美国阵营单位
第二点五版本俄罗斯阵营单位
第三版美国阵营单位
第三版俄罗斯阵营单位
二、内容展示
R-MCV(俄罗斯移动建设工程车)
RMV-1(1式俄罗斯采矿车)
IVECO(依维柯侦察车)
BTR-80(八大轮)
BMP-3(空降战车)
VDV(台风VDV空降车)
T-72B3主战坦克
T-90A主战坦克
T-90M主战坦克
BMPTa型(终结者火力支援车)
BMPTb型(终结者火力支援车)
TOS-1(布拉蒂诺火箭车)
TOS-1D(布拉蒂诺火箭车部署型)
TZM-T(TOS-1弹药补给车)
T-14(阿玛塔主战坦克)
KA-50(黑鲨武装直升机)
2S6(通古斯卡防空车)
S1(铠甲防空车)
S1D(铠甲防空车部署型附带部署动画)
S1部署动画
S-300
S-300D(暂无动画)
S35S(鸭翼没做,挂载没做,魔改一下,但并不打算加入MOD)
最后附带一套已重新做好的第三版15个单位的MOD附件资料卡以供欣赏:
三、篇外杂谈
作为去年十一月开始的MOD项目快一周年了,除了累积素材就是在前往累积素材的路上,由于模型风格改版的问题所以导致有很大一部分时间在原地徘徊,错过了很多制作其他模型的时间。以下还有一些已做好的其他类别的模型素材:
HUMVEE(悍马武装车)
M2A2(布莱德利步兵战车)
STRYKER(斯崔克多功能步兵战车)
M1A2(艾布拉姆斯主战坦克)
俄罗斯的基础步兵,辐射工兵,工程师以及恐怖机器人
步兵包含了除了匍匐和游泳以外的所有动作,其他则是MOD要用的地形和未上色的白模,本篇结束。