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红警2经典mod

红警2经典mod

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红警2经典mod是一款经典的即时战略游戏,有许多玩家自制的MOD(模组)为游戏增添了新的内容和玩法。将原版的古巴改成了中国,增加了解放军、巡洋舰、两栖采矿车等单位,并对部分单位进行了功能调整。中国在游戏中非常强大,拥有强大的军事力量和特殊能力。

玩法攻略

红警2剧情介绍

==原版拓展篇==

尤里乘坐时间机器穿越到了侏罗纪,却不料时间机器的能量过载,最终导致次元错乱,衍生了许多平行宇宙,并诞生了许多新的阵营

随后,盟军——日本发现了遗留在日本某处荒岛的MCV蓝图,随后得到了蓝图,并研发出了未来科技专属的MCV,建立基地并在几年后成立了未来科技

而苏联这方,由于和盟军长久的战争,使得苏联最后被分裂成了苏维埃联盟和赤色红卫

同时非洲地区由于受到盟军的长久迫害,寻求苏联的援助,苏联最后支援了非洲地区的军队,非洲地区的军队在最后获取到了苏联的MCV,自主研发出了西亚小队专属的MCV

————几年后————

由于尤里从侏罗纪失踪,尤里的部队急需要一个信仰来支撑着他们,完成尤里伟大的理想,并在最后建立了紫罗兰教会

而位于月球的紫色逃兵,利用在和苏联大战所剩余的科技,研发出了月球基地专属的MCV,成立了月球基地

最后还是位于非洲地区,由于长期战乱,西亚地区的一部分人随后跟随者尤里的信仰,利用西亚小队的剩余科技,研发出了生化武器,并通过一段时间后成立了瘴毒军团,来支援紫罗兰教会和尤里的信徒

————与此同时————

==Dragon Dance篇==

哲曼地区的超时空传送仪受到了苏军的破坏,使得当地的哲曼政府和军队不再信任盟军,同时位于哲曼地区的尤里和苏联正在战乱期间,哲曼军队随后趁尤里和苏联在战乱期间,同时偷走了尤里和苏联的MCV蓝图,并在最后研发出了鲁能格尔专属的MCV,一段时间后由于科技的迅速发展,以及基地的不断建设,最终成立了鲁能格尔

澈亚地区获取了盟军和苏联的MCV蓝图,自主研发MCV,并通过科学家们努力研究的成果,最后研发出了宿命龙牙专属的MCV,更好的保卫澈亚人民的祖国,使得鲁能格尔地区难以攻破宿命龙牙的阵地,澈亚人民最终得到了安宁的生活。

————之后————

==Alien篇==

西利乌斯与暮光国度的诞生是一段极具戏剧性和历史性的故事,充满了权力争斗、科技竞赛和意识形态的碰撞。

西利乌斯,最初只是一个小型国家,由一位叫做天狼星总领——希尔斯(Xers),所统治。然而,他是一个非常聪明和野心勃勃的领袖,他梦想着将自己的国家变成一个强大的帝国。为了实现这一目标,他投入了大量的资源和精力,研究了一项被称为“天狼星计划”的秘密科技。

天狼星计划是一项涉及外星科技和能量科技的计划,通过与外星种族的合作,西利乌斯获得了强大的技术支持。他的科学家们开始研究外星科技,开发出了先进的飞行器、武器和能源系统。西利乌斯的国家在短时间内变得强大起来,开始对周边国家施加压力,试图扩张领土。

然而,正当西利乌斯似乎势不可挡时,一个新势力崭露头角:暮光国度。暮光国度的诞生是源于一群科学家和独立研究者,他们探索了一些科技的奥秘,将这些科技结合起来,创造出了无与伦比的军事力量。

暮光国度的女王—紫轩,意识到,他们的科技不仅可以用于自卫,还可以用于改变世界格局。他们开始与其他国家建立联系,试图建立一个反西利乌斯的联盟。这引发了西利乌斯与暮光国度之间的争斗。

争斗开始后,两个势力之间的冲突不可避免。西利乌斯的外星科技和能量科技使他们在战场上拥有巨大的优势,但暮光国度的科技也不容小觑。战斗在城市、太空和虚拟世界中展开,双方都不愿让步。

争斗的背后是意识形态的冲突。西利乌斯代表着外星科技的霸权主义,试图通过技术统治世界。而暮光国度代表着自由和独立的意志,他们希望将科技的力量用于维护人类的自由和权益。

————同时————

==Original篇==

玩乐帝国、始源科技、灭世雷霆和无限帝国。虽然它们拥有不同的科技和理念,但在某一天,它们竟然成了友军关系。

一切的始源可以追溯到一个被称为音娜(代号:丽欧思娜()的女性。音娜是一个拥有无限力量的存在,她掌握了RA2世界的代码数据库,能够随心所欲地创建和控制一切。她看到了世界充满了纷争和痛苦,决定采取行动来改变这一切。

音娜的第一个举措是找寻芙纳斯提(Funesiti)(代号:玩乐)创建了玩乐帝国。她想通过欢乐和创意来改变人们的生活,让他们忘记战争和冲突,享受生活的乐趣。玩乐帝国的人民都充满了快乐和幽默,他们的城市如同一个巨大的游乐场,到处都有各种有趣的活动和娱乐设施。

接下来,音娜后创造了始源科技,再先拯救了原本是人类后来成为始源科技的领导人——悠米欧(Umeou)(代号:DreamVoice,早期叫法叫幻音,现在翻译为梦音),悠米欧曾经在学校遭遇过同学的不幸,后来逃跑至后山,被音娜给救了出来,成立了帝国。她认为科技应该用于改善人类的生活,而不是用于毁灭。始源科技的科学家们开始研究量子科技和能量科技,以创造出能够满足人们需求的先进科技。他们的城市充满了高科技的建筑和设施,成为一个先进的未来城市。

在创造始源科技之前,音娜创造了灭世雷霆,其领导人是萨斯(Sase)(代号:萨De什(Thuntation,即雷(电)冥(想))),其领导人为守护悠米欧,在悠米欧之前就接受了改造成了机器人。此时音娜认为,有时候,人类需要一种力量来保护自己免受威胁。灭世雷霆的科学家们掌握了雷电科技、气象科技和电能科技,创造出了强大的武器和防御系统。他们的军队成为了保卫世界和平的守护者。

最后,音娜最开始无限帝国。她将自己的力量融入到无限帝国的代码数据库中,使得这个帝国拥有了无尽的力量。无限帝国的领袖们成为了音娜的信仰者,她们视音娜为神明,愿意为她的使命而战。

这四个势力之间的友军关系建立在音娜的引导下,他们合作来改变这个世界,让它变得更加和平、幸福和繁荣。然而,这个世界仍然充满了挑战和危险,只有通过智慧和团结,这个新的友军联盟才有可能继续前进,创造一个更美好的未来。

————同时————

==RetroCity篇==

在90年代的美国,一场时空之旅将我们带回了回溯潮都,一个充满了复古、蒸汽波、赛博朋克、现代都市和梦核元素的世界。在这个神秘的世界中,四位兄弟弗赖斯(Frys)、雷佐(Rezo)、弗里斯(Vrys)和约翰(Johan)掌握着各自的领域,他们的MBTI性格类型分别为ENTP、ISFP、INTJ和ESFJ。

首先是弗赖斯,他是这个世界的掌控者,一个充满冒险精神的ENTP型人格。他掌握着赛博朋克都市,这里是科技和机械的王国,充斥着复杂的电子设备和高科技装置。弗赖斯以创新和思维的多样性为特点,他善于探索未知领域,将赛博朋克的潜力发挥到了极致。

接下来是雷佐,一个ISFP型人格,掌握着蒸汽波都市。蒸汽波都市是一个富有创意和艺术氛围的地方,处处散发着浪漫的蒸汽波音乐和独特的艺术作品。雷佐以他的艺术灵感和敏感性而闻名,他将蒸汽波的美妙融入了城市的每一个角落,创造出一个令人陶醉的世界。

然后是弗里斯,弗赖斯的哥哥,他是INTJ型人格,掌握着梦核世界。梦核世界是一个充满智慧和谜题的领域,充满了神秘的梦境和超自然的力量。弗里斯以他的思维深度和战略眼光而著称,他用逻辑和智慧来探索梦核的秘密,引导这个世界的命运。

最后是约翰,弗赖斯之前的形态,一个ESFJ型人格,掌握着现代都市。现代都市是一个充满活力和社交互动的地方,人们在这里忙碌而充实。约翰以他的关怀和社交技能而著名,他努力维护现代都市的秩序和和谐,让人们共同努力追求幸福。

这四位兄弟掌握着不同领域的世界,各自发挥着不同的优势,但他们都以改变这个时空之旅的世界为目标。在回溯潮都的世界中,复古、蒸汽波、赛博朋克、现代都市和梦核元素交织在一起,创造出一个充满奇迹和冒险的新时代。

红警2以高中科目为九大阵营

分别是九大高考科目:

数学语文英语物理化学生物历史地理政治

每个阵营都有符合阵营特点的兵种

语文阵营

英语阵营

数学阵营

物理阵营

化学阵营

生物阵营

历史阵营

地理阵营

红警2自制单位<迷踪列兵>的相关ini代码文本

rulesmd.ini部分

; 所用到的动画有这么多,所以我懒得逐个介绍了......

代码注册:

[Animations]

1084=XPIFF

1117=XEXPAS

1128=XPIFF2

1134=XMUZZLET

1142=XAppear2

1153=YMSHOT

1154=XPODRING

1155=XPODRING2

1156=AGWAVE

1157=AGWAVES

1158=WAVEROCKER

1159=WAVEROCKERS

1160=GRAVITYWAVE

1161=GRAVITYWAVES

1196=YMGattA

1197=YMGattB

1198=YMGattC

1199=XGUNFIRE

1300=SELFKILL

1301=AEDATK

1315=AEXCB

1327=AERAD

1331=InfProne

1413=XAPPEAR_MP3WL

1414=XAPPEAR_MP3WL2

1415=XAPPEAR_MP3WC

[ArmorTypes]

XARMORMP=plate ; 用于识别己方【迷踪列兵】身份的护甲类型

SHELTER4=medium

MPWLD=medium

MPWCD=medium

; 以上三种护甲类型均用于识别相关的一部分虚拟单位身份。不建议再去把这些护甲类型改写成别的了,省得麻烦。

另外还需要把整个rulesmd.ini内除了 [MPWRegulating] 、[BGDsKilling] 以外的每一种弹头【Warheads】代码行列中"Verses=..."代码的下方

再补充"Versus.SHELTER4=0%"、"Versus.MPWLD=0%"和"Versus.MPWCD=0%"各一句,

这些是有必要写的!以免使用以上三种护甲类型的单位受到理应不该受到的影响!

[BuildingTypes]

519=YAODD ; 召唤【迷踪列兵】抵达战场的建筑

[InfantryTypes]

-19=YMMP3C ; 在使用最高射速【贯穹-伍贰式微型高射炮】时的【迷踪列兵】

-18=YMMP3B ; 在使用中等射速【贯穹-伍贰式微型高射炮】时的【迷踪列兵】

-17=YMMP3A ; 在使用初始射速【贯穹-伍贰式微型高射炮】时的【迷踪列兵】

-16=YMMP2 ; 在使用【破云-玖式狙击枪】时的【迷踪列兵】

-15=YMMP ; 在使用【举山-拾叁式反装甲榴弹枪】时的【迷踪列兵】

[VehicleTypes]

-51=YMAPCMP ; 模拟【迷踪列兵】抵达战场所乘坐的隐身跃迁载具的虚拟单位

-68=YMMP3WL ; 模拟提高【贯穹-伍贰式微型高射炮】初始射速的虚拟单位

-69=YMMP3WL2 ; 模拟提高【贯穹-伍贰式微型高射炮】中等至最高射速的虚拟单位

-70=YMMP3WC ; 当【贯穹-伍贰式微型高射炮】停止开火时,模拟其射速降低的现象的虚拟单位

-67=YMBGDMP3 ; 模拟对【迷踪列兵】下达将其所使用的武器套装切换为【贯穹-微型高射炮】的命令的虚拟单位

-50=YMBGDMP2 ; 模拟对【迷踪列兵】下达将其所使用的武器套装切换为【破云-玖式狙击枪】的命令的虚拟单位

-49=YMBGDMP1 ; 模拟对【迷踪列兵】下达将其所使用的武器套装切换为【举山-拾叁式反装甲榴弹枪】的命令的虚拟单位

[WeaponTypes]

11=AntiGravityRifle ; 【举山-拾叁式反装甲榴弹枪】

12=AntiGravityChain ; 【举山-拾叁式反装甲榴弹枪】打出的链式反重力效果

13=YMCannon ; 【破云-玖式狙击枪】

14=YMControl ; 侵入敌方防御塔的电子网络以使得敌方塔防倒戈的【纳米机云注射器】

15=YMGATTA

16=YMAAGATTA

17=YMGATTB

18=YMAAGATTB

19=YMGATTC

20=YMAAGATTC

; 以上六行注册代码代表为不同使用场景中的【贯穹-微型高射炮】

21=YMMPLeapOut ; 模拟【迷踪列兵】因状态极差而无法继续战斗时使得其瞬时迁离战场和通报指挥官的虚拟武器

22=MPWeaponSwitcher ; 模拟对【迷踪列兵】下达将其所使用的武器套装切换为【举山-拾叁式反装甲榴弹枪】的命令的虚拟武器

23=MPWeaponSwitcher2 ; 模拟对【迷踪列兵】下达将其所使用的武器套装切换为【破云-玖式狙击枪】的命令的虚拟武器

24=MPWeaponSwitcher3 ; 模拟对【迷踪列兵】下达将其所使用的武器套装切换为【贯穹-微型高射炮】的命令的虚拟武器

25=MPWeaponRegulators ; 模拟【迷踪列兵】抵达战场的虚拟武器

26=MPWeaponLoader ; 模拟提高【贯穹-伍贰式微型高射炮】初始射速的虚拟武器

27=MPWeaponLoader2 ; 模拟提高【贯穹-伍贰式微型高射炮】中等至最高射速的虚拟武器

28=MPWeaponCooler ; 当【贯穹-伍贰式微型高射炮】停止开火时,模拟其射速降低的现象的虚拟武器

29=KillBGDs ; 模拟【迷踪列兵】自愈、对【迷踪列兵】下达将其所使用的武器套装进行切换和【贯穹-伍贰式微型高射炮】停止开火时射速降低的现象的虚拟武器

; 以下的弹体和弹体也有那么多,我也懒得逐个介绍了......

[Projectiles]

21=AGFLaunching

22=InvisibleAG

23=YMGattlingProj

24=YMGattlingProj2

25=YMGattlingProj3

26=YMAAGattlingProj

27=YMAAGattlingProj2

28=YMAAGattlingProj3

29=InvisibleVerticalX

[Warheads]

206=AGEffectWH

207=AGEffectWH2

208=AntiGravityWH

209=AntiGravityWH2

301=YMCannonWH

302=XControllerBuilding

303=YMGattlingWH

304=MPWSwitching

305=MPWSwitching2

306=MPWSwitching3

307=MPWRCreating

308=MPWLoading

309=MPWLoading2

310=MPWCooling

311=BGDsKilling

[SuperWeaponTypes]

59=MPWeaponSwitchSpecial ; 对【迷踪列兵】下达将其所使用的武器套装切换为【举山-拾叁式反装甲榴弹枪】的命令的虚拟超级武器

60=MPWeaponSwitchSpecial2 ; 对【迷踪列兵】下达将其所使用的武器套装切换为【破云-玖式狙击枪】的命令的虚拟超级武器

61=MPWeaponSwitchSpecial3 ; 对【迷踪列兵】下达将其所使用的武器套装切换为【贯穹-微型高射炮】的命令的虚拟超级武器

104=BGDsKillSpecial ; 展现【迷踪列兵】自愈、对【迷踪列兵】下达将其所使用的武器套装进行切换和【贯穹-伍贰式微型高射炮】停止开火时射速降低的现象的虚拟超级武器

108=YMMPArrivingSpecial ; 使得【迷踪列兵】能够抵达战场的虚拟超级武器

109=YMMPOutReportSpecial ; 向指挥官通报【迷踪列兵】因状态极差而无法继续战斗时瞬时迁离战场的消息的虚拟超级武器

真懂ini的不需要我逐行代码给介绍和解释,不懂ini的就算我详细讲解也照样不懂......

[YAODD]

Image=YAODD

UIName=Name:YAODD

Name=Yumin Authorized Ordnance Delivery Department (With YMMP Arrived)

Prerequisite.Lists=2

Prerequisite.List0=GATECH

Prerequisite.List1=NATECH

Prerequisite.List2=YATECH

BuildCat=Combat

TechLevel=10

BaseNormal=yes

Adjacent=2

Sight=4

DesignatorRange=3

Strength=1125

Armor=wood

Capturable=false

Spyable=no

Drainable=no

Warpable=yes

Bombable=yes

ClickRepairable=yes

RadarInvisible=yes

ImmuneToPsionics=yes

ImmuneToSaboteurs=yes

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry

BuildLimit=1

ThreatPosed=10

SpecialThreatValue=1

Points=100

Cost=2500

BuildTimeMultiplier=2

BuildTime.MultipleFactory=1

Power=-375

Powered=false

Crewed=no

DamageSmokeOffset=450, 200, 150

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnim=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6

MaxDebris=13

MinDebris=1

LeaveRubble=false

VoiceSelect=DeliveryDepartmentSelect

IronCurtain.Modifier=0%

DamageSelf=yes

Primary=KillBGDs

EMPulseCannon=yes

SuperWeapon=MPWeaponSwitchSpecial

SuperWeapon2=MPWeaponSwitchSpecial2

SuperWeapons=MPWeaponSwitchSpecial3,BGDsKillSpecial

FreeUnit=YMAPCMP

Nominal=yes

RevealToAll=yes

[YMMP]

UIName=Name:YMMP1

Name=Yumin's Missing Private (The Prime Form)

Insignia.Rookie=HROMP1

InsigniaFrame.Rookie=-1

Insignia.ShowEnemy=no

Prerequisite=YAAM,YAODD2

Image=YMMP

Category=Soldier

HasRadialIndicator=yes

RadialIndicatorRadius=24

Primary=AntiGravityRifle

Secondary=YMControl

NavalTargeting=5

LandTargeting=0

PipScale=Ammo

PipWrap=1

Ammo=1

InitialAmmo=1

Reload=75

ReloadIncrement=75

CanPassiveAquire=yes

CanRetaliate=yes

Strength=900

SelfHealing=no

Armor=XARMORMP

TechLevel=-1

Pip=green

Sight=12

Speed=8

RadarInvisible=yes

MoveToShroud=yes

DetectDisguise=yes

Sensors=yes

SensorsSight=24

Owner=Americans,Alliance,French,Germans,British

ForbiddenHouses=Africans,Arabs,Confederation,Russians,YuriCountry

AllowedToStartInMultiplayer=no

BuildLimit=1

Cost=7200

Soylent=-1

Points=100

ThreatPosed=100

SpecialThreatValue=1

IsSelectableCombatant=yes

VoiceSelect=YMMPSelect

VoiceMove=YMMPMove

VoiceAttack=YMMPAttackCommand

DieSound=none

EnterWaterSound=XUnitCloaking

LeaveWaterSound=XUnitDecloaking

Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}

MovementZone=AmphibiousDestroyer

SpeedType=Amphibious

PhysicalSize=1

Size=1

PreventAttackMove=yes

DistributedFire=yes

Bombable=no

Crushable=no

Parasiteable=no

Warpable=no

ImmuneToVeins=yes

ImmuneToRadiation=yes

ImmuneToPsionics=yes

ImmuneToPsionicWeapons=yes

ImmuneToEMP=yes

ImmuneToPoison=yes

ImmuneToAbduction=yes

TypeImmune=yes

Trainable=no

BuildTimeMultiplier=1

BuildTime.MultipleFactory=1

CanBeReversed=no

ChronoShift.Allow=no

Cloneable=no

Cloakable=no

GroupAs=YMMP

Explodes=yes

DeathWeapon=YMMPLeapOut

Fearless=yes

NotHuman=yes

Unnatural=yes

AttachEffect.Animation=AERAD

AttachEffect.Duration=60

EVA.Lost=none

AutoDeath.Behavior=kill

AutoDeath.VanishAnimation=XAPPEAR2

AutoDeath.TechnosDontExist=YAODD2

AutoDeath.TechnosDontExist.Any=false

AutoDeath.TechnosDontExist.AllowLimboed=false

AutoDeath.TechnosDontExist.Houses=owner

[YMMP2]

Image=YMMP

UIName=Name:YMMP2

Name=Yumin's Missing Private (The Second Form)

Insignia.Rookie=HROMP2

InsigniaFrame.Rookie=-1

Insignia.ShowEnemy=no

Prerequisite=YAAM,YAODD2

Category=Soldier

HasRadialIndicator=yes

RadialIndicatorRadius=24

Primary=YMCannon

Secondary=YMControl

NavalTargeting=5

LandTargeting=0

CanPassiveAquire=yes

CanPassiveAquire.Guard=no

CanRetaliate=yes

Assaulter=yes

Strength=900

SelfHealing=no

Armor=XARMORMP

TechLevel=-1

Pip=green

Sight=12

Speed=6

RadarInvisible=yes

MoveToShroud=yes

DetectDisguise=yes

Sensors=yes

SensorsSight=24

Owner=Americans,Alliance,French,Germans,British

ForbiddenHouses=Africans,Arabs,Confederation,Russians,YuriCountry

AllowedToStartInMultiplayer=no

BuildLimit=1

Cost=7200

Soylent=-1

Points=100

ThreatPosed=100

SpecialThreatValue=1

IsSelectableCombatant=yes

VoiceSelect=YMMPSelect

VoiceMove=YMMPMove

VoiceAttack=YMMPAttackCommand

DieSound=none

EnterWaterSound=XUnitCloaking

LeaveWaterSound=XUnitDecloaking

Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}

MovementZone=AmphibiousDestroyer

SpeedType=Amphibious

PhysicalSize=1

Size=1

PreventAttackMove=yes

DistributedFire=yes

Bombable=no

Crushable=no

Parasiteable=no

Warpable=no

ImmuneToVeins=yes

ImmuneToRadiation=yes

ImmuneToPsionics=yes

ImmuneToPsionicWeapons=yes

ImmuneToEMP=yes

ImmuneToPoison=yes

ImmuneToAbduction=yes

TypeImmune=yes

Trainable=no

BuildTimeMultiplier=1

BuildTime.MultipleFactory=1

CanBeReversed=no

ChronoShift.Allow=no

Cloneable=no

Cloakable=yes

CloakingSpeed=1

CloakSound=XUnitCloaking

DecloakSound=XUnitDecloaking

GroupAs=YMMP

Explodes=yes

DeathWeapon=YMMPLeapOut

NotHuman=yes

Unnatural=yes

EVA.Lost=none

AutoDeath.Behavior=kill

AutoDeath.VanishAnimation=XAPPEAR2

AutoDeath.TechnosDontExist=YAODD2

AutoDeath.TechnosDontExist.Any=false

AutoDeath.TechnosDontExist.AllowLimboed=false

AutoDeath.TechnosDontExist.Houses=owner

[YMMP3A]

Image=YMMP

UIName=Name:YMMP3

Name=Yumin's Missing Private (The Third Form - Stage I)

Insignia.Rookie=HROMP3

InsigniaFrame.Rookie=-1

Insignia.ShowEnemy=no

Prerequisite=YAAM,YAODD2

Category=Soldier

HasRadialIndicator=yes

RadialIndicatorRadius=21

Primary=YMGATTA

Secondary=YMAAGATTA

NavalTargeting=5

LandTargeting=0

CanPassiveAquire=yes

CanRetaliate=yes

Strength=900

SelfHealing=yes

SelfHealing.Amount=20

Armor=XARMORMP

TechLevel=-1

Pip=green

Sight=12

Speed=8

RadarInvisible=yes

MoveToShroud=yes

DetectDisguise=yes

Sensors=yes

SensorsSight=24

Owner=Americans,Alliance,French,Germans,British

ForbiddenHouses=Africans,Arabs,Confederation,Russians,YuriCountry

AllowedToStartInMultiplayer=no

BuildLimit=1

Cost=7200

Soylent=-1

Points=100

ThreatPosed=100

SpecialThreatValue=1

IsSelectableCombatant=yes

VoiceSelect=YMMPSelect

VoiceMove=YMMPMove

VoiceAttack=YMMPAttackCommand

DieSound=none

EnterWaterSound=XUnitCloaking

LeaveWaterSound=XUnitDecloaking

Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}

MovementZone=AmphibiousDestroyer

SpeedType=Amphibious

PhysicalSize=1

Size=1

PreventAttackMove=yes

Bombable=no

Crushable=no

Parasiteable=no

Warpable=no

ImmuneToVeins=yes

ImmuneToRadiation=yes

ImmuneToPsionics=yes

ImmuneToPsionicWeapons=yes

ImmuneToEMP=yes

ImmuneToPoison=yes

ImmuneToAbduction=yes

TypeImmune=yes

Trainable=no

BuildTimeMultiplier=1

BuildTime.MultipleFactory=1

CanBeReversed=no

ChronoShift.Allow=no

Cloneable=no

Cloakable=yes

CloakStop=yes

CloakingSpeed=1

CloakSound=XUnitCloaking

DecloakSound=XUnitDecloaking

GroupAs=YMMP

Explodes=yes

DeathWeapon=YMMPLeapOut

NotHuman=yes

Unnatural=yes

EVA.Lost=none

AutoDeath.Behavior=kill

AutoDeath.VanishAnimation=XAPPEAR2

AutoDeath.TechnosDontExist=YAODD2

AutoDeath.TechnosDontExist.Any=false

AutoDeath.TechnosDontExist.AllowLimboed=false

AutoDeath.TechnosDontExist.Houses=owner

[YMMP3B]

Image=YMMP

UIName=Name:YMMP3

Name=Yumin's Missing Private (The Third Form - Stage II)

Insignia.Rookie=HROMP3B

InsigniaFrame.Rookie=-1

Insignia.ShowEnemy=no

Prerequisite=YAAM,YAODD2

Category=Soldier

HasRadialIndicator=yes

RadialIndicatorRadius=21

Primary=YMGATTB

Secondary=YMAAGATTB

NavalTargeting=5

LandTargeting=0

CanPassiveAquire=yes

CanRetaliate=yes

Strength=900

SelfHealing=yes

SelfHealing.Amount=20

Armor=XARMORMP

TechLevel=-1

Pip=green

Sight=12

Speed=6

RadarInvisible=yes

MoveToShroud=yes

DetectDisguise=yes

Sensors=yes

SensorsSight=24

Owner=Americans,Alliance,French,Germans,British

ForbiddenHouses=Africans,Arabs,Confederation,Russians,YuriCountry

AllowedToStartInMultiplayer=no

BuildLimit=1

Cost=7200

Soylent=-1

Points=100

ThreatPosed=100

SpecialThreatValue=1

IsSelectableCombatant=yes

VoiceSelect=YMMPSelect

VoiceMove=YMMPMove

VoiceAttack=YMMPAttackCommand

DieSound=none

EnterWaterSound=XUnitCloaking

LeaveWaterSound=XUnitDecloaking

Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}

MovementZone=AmphibiousDestroyer

SpeedType=Amphibious

PhysicalSize=1

Size=1

PreventAttackMove=yes

Bombable=no

Crushable=no

Parasiteable=no

Warpable=no

ImmuneToVeins=yes

ImmuneToRadiation=yes

ImmuneToPsionics=yes

ImmuneToPsionicWeapons=yes

ImmuneToEMP=yes

ImmuneToPoison=yes

ImmuneToAbduction=yes

TypeImmune=yes

Trainable=no

BuildTimeMultiplier=1

BuildTime.MultipleFactory=1

CanBeReversed=no

ChronoShift.Allow=no

Cloneable=no

Cloakable=yes

CloakStop=yes

CloakingSpeed=1

CloakSound=XUnitCloaking

DecloakSound=XUnitDecloaking

GroupAs=YMMP

Explodes=yes

DeathWeapon=YMMPLeapOut

NotHuman=yes

Unnatural=yes

EVA.Lost=none

AutoDeath.Behavior=kill

AutoDeath.VanishAnimation=XAPPEAR2

AutoDeath.TechnosDontExist=YAODD2

AutoDeath.TechnosDontExist.Any=false

AutoDeath.TechnosDontExist.AllowLimboed=false

AutoDeath.TechnosDontExist.Houses=owner

[YMMP3C]

Image=YMMP

UIName=Name:YMMP3

Name=Yumin's Missing Private (The Third Form - Stage III)

Insignia.Rookie=HROMP3C

InsigniaFrame.Rookie=-1

Insignia.ShowEnemy=no

Prerequisite=YAAM,YAODD2

Category=Soldier

HasRadialIndicator=yes

RadialIndicatorRadius=21

Primary=YMGATTC

Secondary=YMAAGATTC

NavalTargeting=5

LandTargeting=0

CanPassiveAquire=yes

CanRetaliate=yes

Assaulter=yes

Strength=900

SelfHealing=yes

SelfHealing.Amount=20

Armor=XARMORMP

TechLevel=-1

Pip=green

Sight=12

Speed=4

RadarInvisible=yes

MoveToShroud=yes

DetectDisguise=yes

Sensors=yes

SensorsSight=24

Owner=Americans,Alliance,French,Germans,British

ForbiddenHouses=Africans,Arabs,Confederation,Russians,YuriCountry

AllowedToStartInMultiplayer=no

BuildLimit=1

Cost=7200

Soylent=-1

Points=100

ThreatPosed=100

SpecialThreatValue=1

IsSelectableCombatant=yes

VoiceSelect=YMMPSelect

VoiceMove=YMMPMove

VoiceAttack=YMMPAttackCommand

DieSound=none

EnterWaterSound=XUnitCloaking

LeaveWaterSound=XUnitDecloaking

Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}

MovementZone=AmphibiousDestroyer

SpeedType=Amphibious

PhysicalSize=1

Size=1

PreventAttackMove=yes

Bombable=no

Crushable=no

Parasiteable=no

Warpable=no

ImmuneToVeins=yes

ImmuneToRadiation=yes

ImmuneToPsionics=yes

ImmuneToPsionicWeapons=yes

ImmuneToEMP=yes

ImmuneToPoison=yes

ImmuneToAbduction=yes

TypeImmune=yes

Trainable=no

BuildTimeMultiplier=1

BuildTime.MultipleFactory=1

CanBeReversed=no

ChronoShift.Allow=no

Cloneable=no

Cloakable=no

GroupAs=YMMP

Explodes=yes

DeathWeapon=YMMPLeapOut

NotHuman=yes

Unnatural=yes

AttachEffect.Animation=InfProne

AttachEffect.Duration=30

AttachEffect.Delay=90

EVA.Lost=none

AutoDeath.Behavior=kill

AutoDeath.VanishAnimation=XAPPEAR2

AutoDeath.TechnosDontExist=YAODD2

AutoDeath.TechnosDontExist.Any=false

AutoDeath.TechnosDontExist.AllowLimboed=false

AutoDeath.TechnosDontExist.Houses=owner

[YMAPCMP]

Image=YMBGDMP

Name=Yumin Armored Passenger Carrier (With YMMP Inside)

Prerequisite=YAODD2,YAOS,YAWF

DeathWeapon=MPWeaponRegulators

Explodes=yes

Strength=450

Category=AFV

Armor=SHELTER4

Turret=no

IsTilter=yes

TooBigToFitUnderBridge=true

Bunkerable=no

TechLevel=-1

Sight=6

RadarInvisible=yes

Speed=6

CrateGoodie=no

Crusher=yes

OmniCrushResistant=yes

Owner=Africans,Arabs,Confederation,Russians,Americans,Alliance,French,Germans,British,YuriCountry

AllowedToStartInMultiplayer=no

Cost=200

Points=0

ROT=4

IsSelectableCombatant=yes

Selectable=no

Explosion=XAPPEAR2

VoiceSelect=none

VoiceMove=none

DieSound=none

MoveSound=none

SpeedType=Amphibious

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

MovementZone=Amphibious

MoveToShroud=yes

ThreatPosed=0

MinDebris=0

MaxDebris=0

DebrisMaximums=0

DamageParticleSystems=none

Weight=1

Accelerates=false

ZFudgeColumn=8

ZFudgeTunnel=13

Size=7

Bombable=no

Parasiteable=no

Warpable=no

ImmuneToVeins=yes

ImmuneToPsionics=yes

ImmuneToPsionicWeapons=yes

ImmuneToRadiation=yes

ImmuneToEMP=yes

ImmuneToAbduction=yes

Trainable=no

BuildTimeMultiplier=1

BuildTime.MultipleFactory=1

CanBeReversed=no

VehicleThief.Allowed=no

ProtectedDriver=yes

Chronoshift.Allow=no

IronCurtain.Modifier=0%

DontScore=yes

HealthBar.Hide=yes

PixelSelectionBracketDelta=99999

[YMMP3WL]

Image=YMBGDMP

Name=Yumin Bodyguard Drone ( YMMP3 Weapon Loader I )

Prerequisite=YAWF,YABCP,YAOS

DeathWeapon=MPWeaponLoader

Explodes=yes

Strength=72

Category=AFV

Armor=MPWLD

Turret=no

IsTilter=yes

TooBigToFitUnderBridge=true

Bunkerable=no

TechLevel=-1

Sight=6

RadarInvisible=yes

Speed=6

CrateGoodie=no

Crusher=yes

OmniCrushResistant=yes

Owner=Africans,Arabs,Confederation,Russians,Americans,Alliance,French,Germans,British,YuriCountry

AllowedToStartInMultiplayer=no

Cost=1

Points=0

ROT=4

IsSelectableCombatant=yes

Selectable=no

Explosion=SELFKILL

VoiceSelect=none

VoiceMove=none

DieSound=none

MoveSound=none

SpeedType=Amphibious

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

MovementZone=Amphibious

MoveToShroud=yes

ThreatPosed=0

MinDebris=0

MaxDebris=0

DebrisMaximums=0

DamageParticleSystems=none

Weight=1

Accelerates=false

ZFudgeColumn=8

ZFudgeTunnel=13

Size=1

Bombable=no

Parasiteable=no

Warpable=no

ImmuneToVeins=yes

ImmuneToPsionics=yes

ImmuneToPsionicWeapons=yes

ImmuneToRadiation=yes

ImmuneToEMP=yes

ImmuneToAbduction=yes

Trainable=no

BuildTimeMultiplier=1

BuildTime.MultipleFactory=1

CanBeReversed=no

VehicleThief.Allowed=no

ProtectedDriver=yes

Chronoshift.Allow=no

IronCurtain.Modifier=0%

DontScore=yes

HealthBar.Hide=yes

PixelSelectionBracketDelta=99999

AutoDeath.Behavior=vanish

AutoDeath.VanishAnimation=SELFKILL

AutoDeath.TechnosDontExist=YAODD2

AutoDeath.TechnosDontExist.Any=false

AutoDeath.TechnosDontExist.AllowLimboed=false

AutoDeath.TechnosDontExist.Houses=owner

[YMMP3WL2]

Image=YMBGDMP

Name=Yumin Bodyguard Drone ( YMMP3 Weapon Loader II )

Prerequisite=YAWF,YABCP,YAOS

DeathWeapon=MPWeaponLoader2

Explodes=yes

Strength=57

Category=AFV

Armor=MPWLD

Turret=no

IsTilter=yes

TooBigToFitUnderBridge=true

Bunkerable=no

TechLevel=-1

Sight=6

RadarInvisible=yes

Speed=6

CrateGoodie=no

Crusher=yes

OmniCrushResistant=yes

Owner=Africans,Arabs,Confederation,Russians,Americans,Alliance,French,Germans,British,YuriCountry

AllowedToStartInMultiplayer=no

Cost=1

Points=0

ROT=4

IsSelectableCombatant=yes

Selectable=no

Explosion=SELFKILL

VoiceSelect=none

VoiceMove=none

DieSound=none

MoveSound=none

SpeedType=Amphibious

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

MovementZone=Amphibious

MoveToShroud=yes

ThreatPosed=0

MinDebris=0

MaxDebris=0

DebrisMaximums=0

DamageParticleSystems=none

Weight=1

Accelerates=false

ZFudgeColumn=8

ZFudgeTunnel=13

Size=1

Bombable=no

Parasiteable=no

Warpable=no

ImmuneToVeins=yes

ImmuneToPsionics=yes

ImmuneToPsionicWeapons=yes

ImmuneToRadiation=yes

ImmuneToEMP=yes

ImmuneToAbduction=yes

Trainable=no

BuildTimeMultiplier=1

BuildTime.MultipleFactory=1

CanBeReversed=no

VehicleThief.Allowed=no

ProtectedDriver=yes

Chronoshift.Allow=no

IronCurtain.Modifier=0%

DontScore=yes

HealthBar.Hide=yes

PixelSelectionBracketDelta=99999

AutoDeath.Behavior=vanish

AutoDeath.VanishAnimation=SELFKILL

AutoDeath.TechnosDontExist=YAODD2

AutoDeath.TechnosDontExist.Any=false

AutoDeath.TechnosDontExist.AllowLimboed=false

AutoDeath.TechnosDontExist.Houses=owner

[YMMP3WC]

Image=YMBGDMP

Name=Yumin Bodyguard Drone ( YMMP3 Weapon Cooler )

Prerequisite=YAWF,YABCP,YAOS

DeathWeapon=MPWeaponCooler

Explodes=yes

Strength=901

Category=AFV

Armor=MPWCD

Turret=no

IsTilter=yes

TooBigToFitUnderBridge=true

Bunkerable=no

TechLevel=-1

Sight=6

RadarInvisible=yes

Speed=6

CrateGoodie=no

Crusher=yes

OmniCrushResistant=yes

Owner=Africans,Arabs,Confederation,Russians,Americans,Alliance,French,Germans,British,YuriCountry

AllowedToStartInMultiplayer=no

Cost=1

Points=0

ROT=4

IsSelectableCombatant=yes

Selectable=no

Explosion=SELFKILL

VoiceSelect=none

VoiceMove=none

DieSound=none

MoveSound=none

SpeedType=Amphibious

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

MovementZone=Amphibious

MoveToShroud=yes

ThreatPosed=0

MinDebris=0

MaxDebris=0

DebrisMaximums=0

DamageParticleSystems=none

Weight=1

Accelerates=false

ZFudgeColumn=8

ZFudgeTunnel=13

Size=1

Bombable=no

Parasiteable=no

Warpable=no

ImmuneToVeins=yes

ImmuneToPsionics=yes

ImmuneToPsionicWeapons=yes

ImmuneToRadiation=yes

ImmuneToEMP=yes

ImmuneToAbduction=yes

Trainable=no

BuildTimeMultiplier=1

BuildTime.MultipleFactory=1

CanBeReversed=no

VehicleThief.Allowed=no

ProtectedDriver=yes

Chronoshift.Allow=no

IronCurtain.Modifier=0%

DontScore=yes

HealthBar.Hide=yes

PixelSelectionBracketDelta=99999

AutoDeath.Behavior=vanish

AutoDeath.VanishAnimation=SELFKILL

AutoDeath.TechnosDontExist=YAODD2

AutoDeath.TechnosDontExist.Any=false

AutoDeath.TechnosDontExist.AllowLimboed=false

AutoDeath.TechnosDontExist.Houses=owner

[YMBGDMP1]

Image=YMBGDMP

Name=Yumin Bodyguard Drone ( YMMP Weapon Switcher I )

Prerequisite=YAWF,YABCP,YAOS

Primary=MPWeaponSwitcher

DeathWeapon=MPWeaponSwitcher

Explodes=yes

NavalTargeting=5

LandTargeting=0

CanPassiveAquire=yes

CanRetaliate=no

AttackFriendlies=yes

Strength=1

Armor=SHELTER4

Turret=no

IsTilter=yes

TooBigToFitUnderBridge=true

Bunkerable=no

TechLevel=-1

Sight=3

RadarInvisible=yes

RadarVisible=no

Speed=3

ROT=100

JumpjetSpeed=3

JumpjetClimb=600

JumpjetCrash=600

JumpJetAccel=120

JumpjetTurnRate=120

JumpjetHeight=3

JumpjetWobbles=.1

JumpjetDeviation=15

JumpjetNoWobbles=yes

Crashable=no

TiltCrashJumpjet=no

CrateGoodie=no

OmniCrushResistant=yes

Owner=Americans,Alliance,French,Germans,British,Africans,Arabs,Confederation,Russians,YuriCountry

AllowedToStartInMultiplayer=no

Cost=0

Points=0

VoiceSelect=none

VoiceMove=none

VoiceAttack=none

DieSound=none

MoveSound=none

AuxSound1=none

AuxSound2=none

CrashingSound=none

ImpactLandSound=none

DamageParticleSystems=none

Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}

SpeedType=Hover

BalloonHover=yes

MoveToShroud=yes

MinDebris=0

MaxDebris=0

DebrisMaximums=0

Selectable=no

HoverAttack=yes

Bombable=no

Parasiteable=no

Warpable=no

ImmuneToVeins=yes

ImmuneToPsionics=yes

ImmuneToPsionicWeapons=yes

ImmuneToBerserk=yes

ImmuneToRadiation=yes

ImmuneToEMP=yes

IronCurtain.Modifier=0%

Trainable=no

PipScale=none

Crewed=no

Chronoshift.Allow=no

CanBeReversed=no

VehicleThief.Allowed=no

ProtectedDriver=yes

DontScore=yes

HealthBar.Hide=yes

PixelSelectionBracketDelta=99999

[YMBGDMP2]

Image=YMBGDMP

Name=Yumin Bodyguard Drone ( YMMP Weapon Switcher II )

Prerequisite=YAWF,YABCP,YAOS

Primary=MPWeaponSwitcher2

DeathWeapon=MPWeaponSwitcher2

Explodes=yes

NavalTargeting=5

LandTargeting=0

CanPassiveAquire=yes

CanRetaliate=no

AttackFriendlies=yes

Strength=1

Armor=SHELTER4

Turret=no

IsTilter=yes

TooBigToFitUnderBridge=true

Bunkerable=no

TechLevel=-1

Sight=3

RadarInvisible=yes

RadarVisible=no

Speed=3

ROT=100

JumpjetSpeed=3

JumpjetClimb=600

JumpjetCrash=600

JumpJetAccel=120

JumpjetTurnRate=120

JumpjetHeight=3

JumpjetWobbles=.1

JumpjetDeviation=15

JumpjetNoWobbles=yes

Crashable=no

TiltCrashJumpjet=no

CrateGoodie=no

OmniCrushResistant=yes

Owner=Americans,Alliance,French,Germans,British,Africans,Arabs,Confederation,Russians,YuriCountry

AllowedToStartInMultiplayer=no

Cost=0

Points=0

VoiceSelect=none

VoiceMove=none

VoiceAttack=none

DieSound=none

MoveSound=none

AuxSound1=none

AuxSound2=none

CrashingSound=none

ImpactLandSound=none

DamageParticleSystems=none

Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}

SpeedType=Hover

BalloonHover=yes

MoveToShroud=yes

MinDebris=0

MaxDebris=0

DebrisMaximums=0

Selectable=no

HoverAttack=yes

Bombable=no

Parasiteable=no

Warpable=no

ImmuneToVeins=yes

ImmuneToPsionics=yes

ImmuneToPsionicWeapons=yes

ImmuneToBerserk=yes

ImmuneToRadiation=yes

ImmuneToEMP=yes

IronCurtain.Modifier=0%

Trainable=no

PipScale=none

Crewed=no

Chronoshift.Allow=no

CanBeReversed=no

VehicleThief.Allowed=no

ProtectedDriver=yes

DontScore=yes

HealthBar.Hide=yes

PixelSelectionBracketDelta=99999

[YMBGDMP3]

Image=YMBGDMP

Name=Yumin Bodyguard Drone ( YMMP Weapon Switcher III )

Prerequisite=YAWF,YABCP,YAOS

Primary=MPWeaponSwitcher3

DeathWeapon=MPWeaponSwitcher3

Explodes=yes

NavalTargeting=5

LandTargeting=0

CanPassiveAquire=yes

CanRetaliate=no

AttackFriendlies=yes

Strength=1

Armor=SHELTER4

Turret=no

IsTilter=yes

TooBigToFitUnderBridge=true

Bunkerable=no

TechLevel=-1

Sight=3

RadarInvisible=yes

RadarVisible=no

Speed=3

ROT=100

JumpjetSpeed=3

JumpjetClimb=600

JumpjetCrash=600

JumpJetAccel=120

JumpjetTurnRate=120

JumpjetHeight=3

JumpjetWobbles=.1

JumpjetDeviation=15

JumpjetNoWobbles=yes

Crashable=no

TiltCrashJumpjet=no

CrateGoodie=no

OmniCrushResistant=yes

Owner=Americans,Alliance,French,Germans,British,Africans,Arabs,Confederation,Russians,YuriCountry

AllowedToStartInMultiplayer=no

Cost=0

Points=0

VoiceSelect=none

VoiceMove=none

VoiceAttack=none

DieSound=none

MoveSound=none

AuxSound1=none

AuxSound2=none

CrashingSound=none

ImpactLandSound=none

DamageParticleSystems=none

Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}

SpeedType=Hover

BalloonHover=yes

MoveToShroud=yes

MinDebris=0

MaxDebris=0

DebrisMaximums=0

Selectable=no

HoverAttack=yes

Bombable=no

Parasiteable=no

Warpable=no

ImmuneToVeins=yes

ImmuneToPsionics=yes

ImmuneToPsionicWeapons=yes

ImmuneToBerserk=yes

ImmuneToRadiation=yes

ImmuneToEMP=yes

IronCurtain.Modifier=0%

Trainable=no

PipScale=none

Crewed=no

Chronoshift.Allow=no

CanBeReversed=no

VehicleThief.Allowed=no

ProtectedDriver=yes

DontScore=yes

HealthBar.Hide=yes

PixelSelectionBracketDelta=99999

[AntiGravityRifle]

Damage=1

ROF=1

Range=24

CellRangefinding=yes

Speed=100

Projectile=AGFLaunching

Warhead=AGEffectWH

Anim=YMSHOT

Bright=yes

FireOnce=yes

DecloakToFire=yes

RevealOnFire=yes

[AntiGravityChain]

Damage=1

ROF=1

Range=6

CellRangefinding=yes

Speed=100

Projectile=InvisibleAG

Warhead=AGEffectWH2

Bright=yes

IsLaser=true

LaserDuration=60

LaserInnerColor=128,128,255

[YMCannon]

Damage=150

ROF=1

Range=24

Projectile=InvisibleLow

Warhead=YMCannonWH

Speed=100

Report=YMCannonAttack

AssaultAnim=XPIFF2

DecloakToFire=no

RevealOnFire=no

FireInTransport=yes

[YMControl]

Ammo=0

Damage=1

ROF=75

Range=24

Speed=100

Projectile=Invisible

Warhead=XControllerBuilding

Report=YMCannonAttack

DecloakToFire=yes

RevealOnFire=yes

FireOnce=yes

FireInTransport=yes

AssaultAnim=XPIFF2

IsLaser=true

LaserDuration=1

LaserInnerColor=128,24,128

IsRailgun=true

AttachedParticleSystem=YMCannonSys

Cursor.Attack=SpyPower

Cursor.AttackOutOfRange=SpyPower

[YMGATTA]

Damage=250

ROF=20

Range=24

Projectile=YMGattlingProj

Warhead=YMGattlingWH

DecloakToFire=no

RevealOnFire=yes

FireInTransport=no

Report=MP3Attack1

Anim=YMGattA

Bright=yes

CLDisableRed=yes

CLDisableGreen=yes

[YMGATTB]

Damage=150

ROF=10

Range=23

Projectile=YMGattlingProj2

Warhead=YMGattlingWH

DecloakToFire=yes

RevealOnFire=yes

FireInTransport=no

Report=MP3Attack2

Anim=YMGattB

Bright=yes

CLDisableRed=yes

CLDisableGreen=yes

[YMGATTC]

Damage=150

ROF=1

Range=21

Projectile=YMGattlingProj3

Warhead=YMGattlingWH

DecloakToFire=yes

RevealOnFire=yes

FireInTransport=no

Report=MP3Attack3

Anim=YMGattC

Bright=yes

CLDisableRed=yes

CLDisableGreen=yes

[YMAAGATTA]

Damage=250

ROF=20

Range=24

Projectile=YMAAGattlingProj

Warhead=YMGattlingWH

DecloakToFire=no

RevealOnFire=yes

FireInTransport=no

Report=MP3Attack1

Anim=YMGattA

IsLaser=true

LaserDuration=3

LaserInnerColor=128,128,255

Bright=yes

CLDisableRed=yes

CLDisableGreen=yes

[YMAAGATTB]

Damage=150

ROF=10

Range=23

Projectile=YMAAGattlingProj2

Warhead=YMGattlingWH

DecloakToFire=yes

RevealOnFire=yes

FireInTransport=no

Report=MP3Attack2

Anim=YMGattB

IsLaser=true

LaserDuration=3

LaserInnerColor=192,192,255

Bright=yes

CLDisableRed=yes

CLDisableGreen=yes

[YMAAGATTC]

Damage=150

ROF=1

Range=21

Projectile=YMAAGattlingProj3

Warhead=YMGattlingWH

DecloakToFire=yes

RevealOnFire=yes

FireInTransport=no

Report=MP3Attack3

Anim=YMGattC

IsLaser=true

LaserDuration=3

LaserInnerColor=255,255,255

Bright=yes

CLDisableRed=yes

CLDisableGreen=yes

[YMMPLeapOut]

Damage=1

ROF=1

Range=1

CellRangefinding=yes

Speed=100

Projectile=Invisible3

Warhead=XLeapOut2

AreaFire=yes

[MPWeaponSwitcher]

Damage=1

Range=390

ROF=1

Projectile=Invisible3

Speed=100

Warhead=MPWSwitching

AreaFire=yes

OmniFire=yes

FireOnce=yes

[MPWeaponSwitcher2]

Damage=1

Range=390

ROF=1

Projectile=Invisible3

Speed=100

Warhead=MPWSwitching2

AreaFire=yes

OmniFire=yes

FireOnce=yes

[MPWeaponSwitcher3]

Damage=1

Range=390

ROF=1

Projectile=Invisible3

Speed=100

Warhead=MPWSwitching3

AreaFire=yes

OmniFire=yes

FireOnce=yes

[MPWeaponRegulators]

Damage=1

Range=390

ROF=1

Projectile=Invisible3

Speed=100

Warhead=MPWRCreating

[KillBGDs]

Damage=900

ROF=1

Range=390

Speed=100

Projectile=InvisibleVerticalX

Warhead=BGDsKilling

DecloakToFire=no

RevealOnFire=no

AreaFire=yes

OmniFire=yes

FireOnce=yes

[MPWeaponLoader]

Damage=1

Range=390

ROF=1

Projectile=Invisible3

Speed=100

Warhead=MPWLoading

[MPWeaponLoader2]

Damage=1

Range=390

ROF=1

Projectile=Invisible3

Speed=100

Warhead=MPWLoading2

[MPWeaponCooler]

Damage=1

Range=390

ROF=1

Projectile=Invisible3

Speed=100

Warhead=MPWCooling

[AGFLaunching]

Image=AGBOMB

AA=no

AG=yes

Arcing=true

VeryHigh=yes

Level=no

Ranged=yes

Cluster=1

ShrapnelWeapon=AntiGravityChain

ShrapnelCount=6

[InvisibleVerticalX]

Inviso=yes

Image=none

Vertical=yes

DetonationAltitude=0

[InvisibleAG]

Inviso=yes

Image=none

AA=no

AG=yes

SubjectToElevation=yes

Cluster=1

[YMGattlingProj]

Image=YMGATTBULLET

AA=no

AG=yes

Cluster=3

ClusterScatter.Min=.1

ClusterScatter.Max=.3

Trajectory=Bombard

Trajectory.Bombard.Height=120

Trajectory.Speed=600

[YMGattlingProj2]

Image=YMGATTBULLET

AA=no

AG=yes

Cluster=6

ClusterScatter.Min=.3

ClusterScatter.Max=.9

Trajectory=Bombard

Trajectory.Bombard.Height=120

Trajectory.Speed=600

[YMGattlingProj3]

Image=YMGATTBULLET

AA=no

AG=yes

Cluster=9

ClusterScatter.Min=.6

ClusterScatter.Max=1.2

Trajectory=Bombard

Trajectory.Bombard.Height=75

Trajectory.Speed=750

[YMAAGattlingProj]

Image=none

Inviso=yes

AA=yes

AG=no

Cluster=3

ClusterScatter.Min=.1

ClusterScatter.Max=.3

[YMAAGattlingProj2]

Image=none

Inviso=yes

AA=yes

AG=no

Cluster=6

ClusterScatter.Min=.3

ClusterScatter.Max=.9

[YMAAGattlingProj3]

Image=none

Inviso=yes

AA=yes

AG=no

Cluster=9

ClusterScatter.Min=.6

ClusterScatter.Max=1.2

[AGEffectWH]

Verses=3%,3%,3%,3%,3%,3%,0%,0%,0%,3%,3%

Versus.ANNI=0%

Versus.SHELTER3=0%

Versus.SHELTER4=0%

Versus.MPWLD=0%

Versus.MPWCD=0%

Versus.IDTAG=0%

CellSpread=4.5

Wall=no

Wood=no

Malicious=no

PreventScatter=yes

AttachEffect.Animation=AGWAVE

AttachEffect.Duration=120

AttachEffect.ForceDecloak=yes

AttachEffect.PenetratesIronCurtain=yes

AttachEffect.DiscardOnEntry=yes

AnimList=XPODRING

Bright=yes

CombatLightSize=180%

CLDisableGreen=yes

Ripple.Radius=150

IronCurtain.Duration=-99999

[AGEffectWH2]

Verses=0%,0%,0%,3%,3%,3%,0%,0%,0%,3%,0%

Versus.XMETAL=0%

Versus.XMETAL2=0%

Versus.MCV=0%

Versus.SHELTER2=0%

Versus.SHELTER3=0%

Versus.SHELTER4=0%

Versus.MPWLD=0%

Versus.MPWCD=0%

Versus.IDTAG=0%

Versus.ANNI=0%

CellSpread=1

Wall=no

Wood=no

AnimList=XPODRING2

Bright=yes

CombatLightSize=120%

CLDisableRed=yes

CLDisableGreen=yes

Ripple.Radius=75

Malicious=no

PreventScatter=yes

IronCurtain.Duration=-99999

[AntiGravityWH]

Verses=1%,1%,1%,0%,0%,0%,0%,0%,0%,0%,0%

Versus.XARMOR=0%

Versus.XARMORMP=0%

Versus.ANNI=0%

Versus.SHELTER3=0%

Versus.SHELTER4=0%

Versus.MPWLD=0%

Versus.MPWCD=0%

Versus.IDTAG=0%

InfDeath=10

CellSpread=2

PercentAtMax=.01

Rocker=yes

PreventScatter=yes

[AntiGravityWH2]

Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

Versus.XMETAL=0%

Versus.XMETAL2=0%

Versus.MCV=0%

Versus.ANNI=0%

Versus.SHELTER3=0%

Versus.SHELTER4=0%

Versus.MPWLD=0%

Versus.MPWCD=0%

Versus.IDTAG=0%

CellSpread=.1

PercentAtMax=.01

Rocker=yes

PreventScatter=yes

[YMCannonWH]

Verses=150%,100%,100%,75%,33%,50%,0%,0%,0%,75%,75%

Versus.SHELTER3=0%

Versus.SHELTER4=0%

Versus.MPWLD=0%

Versus.MPWCD=0%

Versus.IDTAG=0%

Versus.JUMPJET=150%

Versus.SUPERJUMPJET=100%

CellSpread=.75

InfDeath=6

Bullets=yes

Conventional=no

AffectsAllies=no

AnimList=XPIFF

Rocker=no

PenetratesBunker=yes

Malicious=no

Unitlost.Suppress=yes

[XControllerBuilding]

Verses=0%,0%,0%,0%,0%,0%,0%,1%,0%,0%,0%

Versus.SHELTER3=0%

Versus.SHELTER4=0%

Versus.MPWLD=0%

Versus.MPWCD=0%

Versus.IDTAG=0%

MindControl=yes

MindControl.Permanent=yes

IronCurtain.Cap=-1

IronCurtain.Duration=450

AttachEffect.FirepowerMultiplier=3.0

AttachEffect.Duration=450

AttachEffect.Animation=AEXCB

AttachEffect.PenetratesIronCurtain=yes

AttachEffect.AnimResetOnReapply=yes

[YMGattlingWH]

Verses=100%,75%,75%,150%,75%,25%,15%,10%,5%,200%,150%

Versus.steel.PassiveAcquire=no

Versus.FLOATER=100%

Versus.SUPERJUMPJET=50%

Versus.SHELTER3=0%

Versus.SHELTER4=0%

Versus.MPWLD=0%

Versus.MPWCD=0%

Versus.IDTAG=0%

Versus.ANNI=0%

InfDeath=1

CellSpread=1

PercentAtMax=.5

CellSpread.MaxAffect=1

Conventional=yes

PenetratesBunker=yes

Wall=yes

Wood=yes

Rocker=yes

Tiberium=yes

AnimList=XEXPAS

ProneDamage=50%

AttachEffect.Animation=AEDATK

AttachEffect.FirepowerMultiplier=0

AttachEffect.Duration=75

AttachEffect.ForceDecloak=yes

AttachEffect.AnimResetOnReapply=yes

Bright=yes

CLDisableRed=yes

CLDisableGreen=yes

[MPWSwitching]

Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

Versus.XARMORMP=3%

CellSpread=390

Rocker=no

Sparky=no

Malicious=no

PreventScatter=yes

DamageAirThreshold=-1

AffectsAllies=no

AffectsEnemies=no

AffectsOwner=yes

Convert0.From=YMMP

Convert0.To=YMMP2

Convert0.AffectedHouses=owner

Convert1.From=YMMP3A

Convert1.To=YMMP2

Convert1.AffectedHouses=owner

Convert2.From=YMMP3B

Convert2.To=YMMP2

Convert2.AffectedHouses=owner

Convert3.From=YMMP3C

Convert3.To=YMMP2

Convert3.AffectedHouses=owner

[MPWSwitching2]

Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

Versus.XARMORMP=3%

CellSpread=390

Rocker=no

Sparky=no

Malicious=no

PreventScatter=yes

DamageAirThreshold=-1

AffectsAllies=no

AffectsEnemies=no

AffectsOwner=yes

Convert0.From=YMMP2

Convert0.To=YMMP

Convert0.AffectedHouses=owner

Convert1.From=YMMP3A

Convert1.To=YMMP

Convert1.AffectedHouses=owner

Convert2.From=YMMP3B

Convert2.To=YMMP

Convert2.AffectedHouses=owner

Convert3.From=YMMP3C

Convert3.To=YMMP

Convert3.AffectedHouses=owner

[MPWSwitching3]

Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

Versus.XARMORMP=3%

CellSpread=390

Rocker=no

Sparky=no

Malicious=no

PreventScatter=yes

DamageAirThreshold=-1

AffectsAllies=no

AffectsEnemies=no

AffectsOwner=yes

Convert0.From=YMMP

Convert0.To=YMMP3A

Convert0.AffectedHouses=owner

Convert1.From=YMMP2

Convert1.To=YMMP3A

Convert1.AffectedHouses=owner

[MPWRCreating]

Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

Rocker=no

Sparky=no

Malicious=no

PreventScatter=yes

DamageAirThreshold=-1

LaunchSW=YMMPArrivingSpecial

LaunchSW.RealLaunch=false

LaunchSW.IgnoreInhibitors=true

LaunchSW.IgnoreDesignators=true

[MPWLoading]

Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

Versus.XARMORMP=3%

CellSpread=390

Rocker=no

Sparky=no

Malicious=no

PreventScatter=yes

DamageAirThreshold=-1

AffectsAllies=no

AffectsEnemies=no

AffectsOwner=yes

Convert.From=YMMP3A

Convert.To=YMMP3B

Convert.AffectedHouses=owner

AnimList=XAPPEAR_MP3WL

[MPWLoading2]

Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

Versus.XARMORMP=3%

CellSpread=390

Rocker=no

Sparky=no

Malicious=no

PreventScatter=yes

DamageAirThreshold=-1

AffectsAllies=no

AffectsEnemies=no

AffectsOwner=yes

Convert.From=YMMP3B

Convert.To=YMMP3C

Convert.AffectedHouses=owner

AnimList=XAPPEAR_MP3WL2

[MPWCooling]

Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

Versus.XARMORMP=3%

CellSpread=390

Rocker=no

Sparky=no

Malicious=no

PreventScatter=yes

DamageAirThreshold=-1

AffectsAllies=no

AffectsEnemies=no

AffectsOwner=yes

Convert0.From=YMMP3B

Convert0.To=YMMP3A

Convert0.AffectedHouses=owner

Convert1.From=YMMP3C

Convert1.To=YMMP3A

Convert1.AffectedHouses=owner

AnimList=XAPPEAR_MP3WC

[MPWRegulating]

Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

Versus.MPWLD=100%

Versus.MPWCD=-100000%

CellSpread=390

AffectsAllies=no

AffectsEnemies=no

AffectsOwner=yes

PreventScatter=yes

DamageAirThreshold=-1

[BGDsKilling]

Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

Versus.SHELTER4=100%

Versus.MPWLD=-1%

Versus.MPWCD=100%

Versus.XARMORMP=-100%

CellSpread=390

AffectsAllies=no

AffectsEnemies=no

AffectsOwner=yes

PreventScatter=yes

DamageAirThreshold=-1

[MPWeaponSwitchSpecial]

UIName=NAME:MPWS1

Name=The Missing Private's Weapons Switching I

IsPowered=true

RechargeTime=.1

Type=HunterSeeker

Action=Custom

DisableableFromShell=no

SW.RequiredHouses=Americans,Alliance,French,Germans,British

SW.ForbiddenHouses=Africans,Arabs,Confederation,Russians,YuriCountry

SW.AuxBuildings=YAAM

ShowTimer=no

SW.ShowCameo=yes

SidebarPCX=mpws.pcx

Text.Ready=Name:MPWSREADY

FlashSidebarTabFrames=0

EVA.Ready=none

HunterSeeker.Type=YMBGDMP1

HunterSeeker.RandomOnly=no

HunterSeeker.Buildings=YAODD2

SW.AITargeting=HunterSeeker

SW.MaxCount=1

SW.CreateRadarEvent=no

SW.Sound=none

Range=0

Message.FirerColor=yes

Message.Launch=NAME:MPWS1REPORT

[MPWeaponSwitchSpecial2]

UIName=NAME:MPWS2

Name=The Missing Private's Weapons Switching II

IsPowered=true

RechargeTime=.1

Type=HunterSeeker

Action=Custom

DisableableFromShell=no

SW.RequiredHouses=Americans,Alliance,French,Germans,British

SW.ForbiddenHouses=Africans,Arabs,Confederation,Russians,YuriCountry

SW.AuxBuildings=YAAM

ShowTimer=no

SW.ShowCameo=yes

SidebarPCX=mpws2.pcx

Text.Ready=Name:MPWSREADY

FlashSidebarTabFrames=0

EVA.Ready=none

HunterSeeker.Type=YMBGDMP2

HunterSeeker.RandomOnly=no

HunterSeeker.Buildings=YAODD2

SW.AITargeting=HunterSeeker

SW.MaxCount=1

SW.CreateRadarEvent=no

SW.Sound=none

Range=0

Message.FirerColor=yes

Message.Launch=NAME:MPWS2REPORT

[MPWeaponSwitchSpecial3]

UIName=NAME:MPWS3

Name=The Missing Private's Weapons Switching III

IsPowered=true

RechargeTime=.1

Type=HunterSeeker

Action=Custom

DisableableFromShell=no

SW.RequiredHouses=Americans,Alliance,French,Germans,British

SW.ForbiddenHouses=Africans,Arabs,Confederation,Russians,YuriCountry

SW.AuxBuildings=YAAM

ShowTimer=no

SW.ShowCameo=yes

SidebarPCX=mpws3.pcx

Text.Ready=Name:MPWSREADY

FlashSidebarTabFrames=0

EVA.Ready=none

HunterSeeker.Type=YMBGDMP3

HunterSeeker.RandomOnly=no

HunterSeeker.Buildings=YAODD2

SW.AITargeting=HunterSeeker

SW.MaxCount=1

SW.CreateRadarEvent=no

SW.Sound=none

Range=0

Message.FirerColor=yes

Message.Launch=NAME:MPWS3REPORT

[BGDsKillSpecial]

Name=Killing YMBGDs

IsPowered=true

RechargeTime=0.02

Type=EMPulse

Action=Custom

DisableableFromShell=no

ShowTimer=no

EVA.Ready=none

SidebarImage=none

SidebarPCX=none

FlashSidebarTabFrames=0

SW.ShowCameo=no

SW.CreateRadarEvent=no

SW.Deferment=0

SW.FireIntoShroud=no

SW.AutoFire=yes

SW.AITargeting=Self

SW.ManualFire=no

Range=1.4

SW.RangeMaximum=5

SW.MaxCount=-1

EMPulse.Cannons=YAODD2

SW.Animation=none

SW.Sound=none

[YMMPArrivingSpecial]

Name=The Arrival of YMMP

IsPowered=false

RechargeTime=0

Type=UnitDelivery

Action=ParaDrop

DisableableFromShell=no

ShowTimer=no

EVA.Ready=none

SW.ShowCameo=no

SidebarImage=none

SW.FireIntoShroud=no

Deliver.Types=YMMP2,YMMP3WL,YMMP3WC

Deliver.Num=1

SW.Deferment=0

SW.Animation=none

SW.AITargeting=none

SW.CreateRadarEvent=no

Message.FirerColor=yes

Message.Launch=NAME:MPARRIVED

[YMMPOutReportSpecial]

Name=YMMP LeapOut Reporting

IsPowered=false

RechargeTime=0

Type=GenericWarhead

Action=Custom

DisableableFromShell=no

ShowTimer=no

EVA.Ready=none

SW.ShowCameo=no

SidebarImage=none

SW.FireIntoShroud=yes

SW.Warhead=SA

SW.Damage=0

SW.Animation=none

SW.AITargeting=NoTarget

SW.CreateRadarEvent=no

Message.FirerColor=yes

Message.Launch=NAME:MPLEAPOUT

artmd.ini部分

以下屎山直接拷贝到artmd.ini中的最底端就行。

[YMMP]

Cameo=YMMPICON

CameoPCX=ymmp.pcx

Sequence=SealSequence

Crawls=yes

Remapable=yes

FireUp=3

PrimaryFireFLH=100,0,100

SecondaryFireFLH=100,0,100

PronePrimaryFireFLH=180,-20,20

ProneSecondaryFireFLH=180,-20,20

[XPIFF]

Normalized=yes

[XPIFF2]

Image=XPIFF

Normalized=yes

Report=YMCannonAttack

[YMSHOT]

Rate=750

Translucent=yes

Translucency=25

Normalized=yes

UseNormalLight=yes

Report=YMSHOT

[AGBOMB]

Image=MEDUSA

UseLineTrail=yes

LineTrailColor=128,24,128

LineTrailColorDecrement=6

SpawnDelay=2

Rotates=yes

[XPODRING]

Rate=600

Normalized=yes

UseNormalLight=yes

Translucency=75

Flat=yes

[GRAVITYWAVE]

Normalized=no

UseNormalLight=yes

[WAVEROCKER]

Image=GRAVITYWAVE

Normalized=no

UseNormalLight=yes

Translucency=50

Damage=10000000

DamageRadius=10000

Warhead=AntiGravityWH

[AGWAVE]

Layer=ground

LoopCount=9

TrailerAnim=WAVEROCKER

TrailerSeperation=24

UseNormalLight=yes

Translucency=50

Damage=2500000

DamageRadius=100000

Warhead=AntiGravityWH

[XPODRING2]

Rate=600

Normalized=yes

UseNormalLight=yes

Translucent=yes

Flat=yes

Next=AGWAVES

[AGWAVES]

Layer=ground

LoopCount=6

TrailerAnim=WAVEROCKERS

TrailerSeperation=24

UseNormalLight=yes

Translucency=75

Damage=2500000

DamageRadius=100000

Warhead=AntiGravityWH2

[GRAVITYWAVES]

Normalized=no

UseNormalLight=yes

[WAVEROCKERS]

Image=GRAVITYWAVES

Normalized=no

UseNormalLight=yes

Translucency=75

Damage=5000000

DamageRadius=900000

Warhead=AntiGravityWH2

[SELFKILL]

Layer=top

Translucency=75

Crater=no

Scorch=no

[XGUNFIRE]

Layer=ground

Translucent=yes

Normalized=yes

UseNormalLight=yes

[XMUZZLET]

Normalized=yes

UseNormalLight=yes

[YMGattA]

Image=SELFKILL

Rate=900

Crater=no

Scorch=no

Translucent=yes

Damage=8

Warhead=MPWRegulating

[YMGattB]

Image=XGUNFIRE

Rate=900

Crater=no

Scorch=no

Layer=ground

Translucent=yes

Normalized=yes

UseNormalLight=yes

Damage=2

Warhead=MPWRegulating

[YMGattC]

Image=XMUZZLET

Rate=900

Crater=no

Scorch=no

Layer=ground

Translucent=yes

Normalized=yes

UseNormalLight=yes

Translucent=yes

Damage=8

Warhead=MPWRegulating

[YMGATTBULLET]

Image=MEDUSA

UseLineTrail=yes

LineTrailColor=255,255,255

LineTrailColorDecrement=200

SpawnDelay=2

Rotates=yes

[InfProne]

Damage=1

DamageRadius=100

Warhead=ForcingInfProne

[XAPPEAR_MP3WL]

Image=SELFKILL

Rate=900

Crater=no

Scorch=no

Translucent=yes

CreateUnit=YMMP3WL2

CreateUnit.Owner=Victim

CreateUnit.RemapAnim=false

CreateUnit.Mission=Guard

CreateUnit.Facing=0

CreateUnit.RandomFacing=no

CreateUnit.InheritFacings=yes

CreateUnit.InheritTurretFacings=yes

CreateUnit.AlwaysSpawnOnGround=yes

CreateUnit.ConsiderPathfinding=yes

CreateUnit.SpawnAnim=SELFKILL

[XAPPEAR_MP3WL2]

Image=SELFKILL

Rate=900

Crater=no

Scorch=no

Translucent=yes

CreateUnit=YMMP3WL

CreateUnit.Owner=Victim

CreateUnit.RemapAnim=false

CreateUnit.Mission=Guard

CreateUnit.Facing=0

CreateUnit.RandomFacing=no

CreateUnit.InheritFacings=yes

CreateUnit.InheritTurretFacings=yes

CreateUnit.AlwaysSpawnOnGround=yes

CreateUnit.ConsiderPathfinding=yes

CreateUnit.SpawnAnim=SELFKILL

[XAPPEAR_MP3WC]

Image=SELFKILL

Rate=900

Crater=no

Scorch=no

Translucent=yes

CreateUnit=YMMP3WC

CreateUnit.Owner=Victim

CreateUnit.RemapAnim=false

CreateUnit.Mission=Guard

CreateUnit.Facing=0

CreateUnit.RandomFacing=no

CreateUnit.InheritFacings=yes

CreateUnit.InheritTurretFacings=yes

CreateUnit.AlwaysSpawnOnGround=yes

CreateUnit.ConsiderPathfinding=yes

CreateUnit.SpawnAnim=SELFKILL

[XAppear2]

Rate=900

Report=XAppear

Crater=no

Scorch=no

红警2单位模型介绍

一、前言

由于在此之前分别做过第一版和第二版苏联/俄罗斯的单位,但因为mod模型风格的不断更新,最终决定以第三版的风格来制作mod的基础VXL模型。

第一版苏联阵营单位

第二版美国阵营单位

第二版俄罗斯/苏联阵营单位

第二点五版美国阵营单位

第二点五版本俄罗斯阵营单位

第三版美国阵营单位

第三版俄罗斯阵营单位

二、内容展示

R-MCV(俄罗斯移动建设工程车)

RMV-1(1式俄罗斯采矿车)

IVECO(依维柯侦察车)

BTR-80(八大轮)

BMP-3(空降战车)

VDV(台风VDV空降车)

T-72B3主战坦克

T-90A主战坦克

T-90M主战坦克

BMPTa型(终结者火力支援车)

BMPTb型(终结者火力支援车)

TOS-1(布拉蒂诺火箭车)

TOS-1D(布拉蒂诺火箭车部署型)

TZM-T(TOS-1弹药补给车)

T-14(阿玛塔主战坦克)

KA-50(黑鲨武装直升机)

2S6(通古斯卡防空车)

S1(铠甲防空车)

S1D(铠甲防空车部署型附带部署动画)

S1部署动画

S-300

S-300D(暂无动画)

S35S(鸭翼没做,挂载没做,魔改一下,但并不打算加入MOD)

最后附带一套已重新做好的第三版15个单位的MOD附件资料卡以供欣赏:

三、篇外杂谈

作为去年十一月开始的MOD项目快一周年了,除了累积素材就是在前往累积素材的路上,由于模型风格改版的问题所以导致有很大一部分时间在原地徘徊,错过了很多制作其他模型的时间。以下还有一些已做好的其他类别的模型素材:

HUMVEE(悍马武装车)

M2A2(布莱德利步兵战车)

STRYKER(斯崔克多功能步兵战车)

M1A2(艾布拉姆斯主战坦克)

俄罗斯的基础步兵,辐射工兵,工程师以及恐怖机器人

步兵包含了除了匍匐和游泳以外的所有动作,其他则是MOD要用的地形和未上色的白模,本篇结束。

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